character_creation
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character_creation [2016/11/04 16:25] – dave | character_creation [2016/11/22 14:11] – dave | ||
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- | Some thoughts on Character Creation. | + | ====== |
- | * Starting at 20XP seems to always have worked | + | The house rules for this campaign differ |
- | * Perhaps 1 extra ability score point. | + | |
- | * Problems with " | + | |
- | * Starting Gear: do we just say "you only have the gear that you take from the headquarters arsenal" | + | |
+ | * PCs are recruited as veterans and so they start with 20XP to spend. | ||
+ | * PCs start with six ability points to begin with rather than the standard 5. | ||
+ | * The " | ||
+ | * Starting Gear: PC wildcards may choose a vehicle, weapon, or special equipment at character creation. | ||
+ | * PCs may choose to take the " | ||
+ | * PCs may take the " | ||
+ | * PCs may choose to take a Hinderance where they do not get any special equipment and must rely on whatever is in the arsenal at the beginning of each game session. | ||
+ | * Characters who choose the Magic Arcane Background must choose powers from the list on this website rather than from the rulebook. | ||
- | //I KNOW YOU LOVE GEAR. I'LL LEAVE THIS UP TO YOU. MAYBE GIVE PCS A CHOICE BETWEEN THREE BASIC GEAR SETS TO BEGIN WITH? TWO PISTOLS, FLASHLIGHT, NOTEBOOK, RADIO, MAYBE A CAR OR A MOTORCYCLE? | ||
- | ** I was just thinking of having a variety of basic equipment in the Arsenal (like 2 tommy guns, 2 shotguns, 2 rifles, 6 pistols, 6 ordinary bullet proof vests etc.) of the Team C headquarters, | ||
- | // | + | **Are we both using the same edition |
+ | |||
+ | //I am using the " | ||
+ | |||
+ | Mine's 2012 date, 191 pages. | ||
+ | |||
+ | // | ||
+ | |||
+ | [[http:// | ||
+ | |||
+ | Yep, that's the varmint. | ||
- | **Brilliant, |
character_creation.txt · Last modified: 2018/03/04 13:23 by 127.0.0.1