character_creation
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revisionNext revisionBoth sides next revision | ||
character_creation [2016/11/04 21:51] – andrew | character_creation [2016/11/22 14:07] – andrew | ||
---|---|---|---|
Line 5: | Line 5: | ||
* PCs are recruited as veterans and so they start with 20XP to spend. | * PCs are recruited as veterans and so they start with 20XP to spend. | ||
* PCs start with six ability points to begin with rather than the standard 5. | * PCs start with six ability points to begin with rather than the standard 5. | ||
- | * The edges and hindrances for " | + | * The " |
* Starting Gear: PC wildcards may choose a vehicle, weapon, or special equipment at character creation. | * Starting Gear: PC wildcards may choose a vehicle, weapon, or special equipment at character creation. | ||
- | * PCs may choose to take an Edge to gain an extra piece of special equipment that will be replaced. | + | * PCs may choose to take the " |
+ | * PCs may take the " | ||
* PCs may choose to take a Hinderance where they do not get any special equipment and must rely on whatever is in the arsenal at the beginning of each game session. | * PCs may choose to take a Hinderance where they do not get any special equipment and must rely on whatever is in the arsenal at the beginning of each game session. | ||
* Characters who choose the Magic Arcane Background must choose powers from the list on this website rather than from the rulebook. | * Characters who choose the Magic Arcane Background must choose powers from the list on this website rather than from the rulebook. | ||
+ | |||
+ | |||
+ | **Are we both using the same edition of the rules; | ||
+ | |||
+ | //I am using the " | ||
+ | |||
+ | Mine's 2012 date, 191 pages. | ||
+ | |||
+ | // | ||
character_creation.txt · Last modified: 2018/03/04 13:23 by 127.0.0.1