gang_hit_points
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gang_hit_points [2016/10/27 03:50] – andrew | gang_hit_points [2016/11/25 13:29] – dave | ||
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- | Here's idea to give PC'S a sense of progress. | + | =====GANG HIT POINTS AND GANG MORALE===== |
- | Each time a game event affects a gang, it takes damage points | + | **Damage to Gangs** |
- | Maybe 1 point per gangster imprisoned or killed, 1d6 per captain/ | + | |
- | Maybe the gang can heal 2d6 if the PC'S fail to prevent them pulling off a big score. | + | The current state of each gang (and like organization) in the city will be tracked by its hit points or damage level. |
- | When a gang reaches 100 damage it has to roll on a Morale effects table, possibly even disbanding. | + | **Gang Recovery** |
- | // Sounds good, but I'm cool with this being squishy. | + | Gangs can heal damage too. Every time they capture a PC or other member of the Restoration Committee, a gang is healed 5 points (even if the prisoner is later freed or escapes). |
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+ | **Effects of Cumulative Damage** VERSION 1 | ||
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+ | __Demoralized: | ||
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+ | __Desperate: | ||
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+ | __Broken:__ if a gang reaches 201+ points of damage, it is considered broken in spirit. | ||
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+ | **Effects of Damage** VERSION 2 | ||
+ | Each time a gang ends a session with a cumulative damage total of 50 or more, it must make a morale check on the following table. | ||
+ | The morale status lasts until the end of the next session. | ||
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+ | 2d10 Result. | ||
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+ | 3 or less. Broken. -3 spirit, extras flee PCs gang dissolves if special condition met, permanent -2 penalty on further rolls on this table. | ||
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+ | 4-6 Desperate. | ||
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+ | 7-9 Demoralized. | ||
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+ | 10-14 Standard | ||
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+ | 15-17 Energized. | ||
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+ | 18-19 Vengeful. | ||
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+ | **The Damage Board** | ||
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+ | On the wall of 233 Leaderton, a scoreboard will be hung that records the current damage level for each gang for all to see. This score card should | ||
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+ | Each gang (and cult, and the police) in the city is assumed to stay at an equilibrium unless something happens during an adventure session. It is player action, or NPC action that could be helped or stopped by the PC' | ||
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+ | **The Essential Question** | ||
+ | If we don't use this system or something similar, how do we keep track of progress (or do we not). I really | ||
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+ | //This is sticky. | ||
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+ | **So perhaps every time they cross, say 30 or 50 points of damage, they make a morale roll that determines a state, but with a negative penalty to the roll based on the current damage total** | ||
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+ | //I like that a lot better! |
gang_hit_points.txt · Last modified: 2018/03/04 13:23 by 127.0.0.1