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gang_hit_points [2016/10/27 12:31] andrewgang_hit_points [2016/10/27 14:15] dave
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 //Regarding "player-driven sand-box action", maybe we need to build something into our character creation system to generate that motivation.  I'm watching Netflix's "Luke Cage" series right now, and it appears to me like for as much as Luke reacts to Cottonmouth's gang, he does plenty of sand box ass kicking because he's taking revenge or trying to protect someone.  Maybe we offer bonus character generation points, or create new disadvantages that require PCs to hold a grudge against a certain gang or crime?  Maybe once they "buy off" their disadvantage by achieving a goal, they may get an extra advance by choosing from a deck of new "disadvantages" which are basically just goals? // //Regarding "player-driven sand-box action", maybe we need to build something into our character creation system to generate that motivation.  I'm watching Netflix's "Luke Cage" series right now, and it appears to me like for as much as Luke reacts to Cottonmouth's gang, he does plenty of sand box ass kicking because he's taking revenge or trying to protect someone.  Maybe we offer bonus character generation points, or create new disadvantages that require PCs to hold a grudge against a certain gang or crime?  Maybe once they "buy off" their disadvantage by achieving a goal, they may get an extra advance by choosing from a deck of new "disadvantages" which are basically just goals? //
  
-//What about killing? Regular folks aren't going to be cool with vigilantes just mowing down people -- even if they are gangsters.  Those people have mothers and siblings and perhaps children who may be quality human beings even if they are lousy scum-sucking dirtbags.  Should there be a "heat" mechanic that encourages bad guys be "brought to justice" rather than just murdered in their sleep?//+//What about killing? Regular folks aren't going to be cool with vigilantes just mowing down people -- even if they are gangsters.  Those gangsters have mothers and perhaps siblings and children who may be quality human beings even if the gangsters are just lousy scum-sucking dirtbags.  Should there be a "heat" mechanic that encourages bad guys be "brought to justice" rather than just murdered in their sleep?//
  
 + I've been grappling with killings too.   In the adventure I'm working on now, I've put in various spots where the PC's get a Bennie if the extract information without killing anyone, but it needs some more set-up to work properly.   I was just going to encourage people to kill only when justified (bad guys are going to shoot), but it does need to be a bit more consequential.
  
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 +**You know, if you are really interested in gang demographics, and want to set up the gang conditions and so forth, I don't want to rain on your parade over this.   I was looking for something quick and dirty, because I didn't want to get fiddly on this issue.   If you want to fiddle, don't let me stop you, I just don't want to do it myself. 
 +**
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gang_hit_points.txt · Last modified: 2018/03/04 13:23 by 127.0.0.1