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gang_hit_points [2016/10/27 14:15] davegang_hit_points [2016/10/27 14:16] dave
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 //What about killing? Regular folks aren't going to be cool with vigilantes just mowing down people -- even if they are gangsters.  Those gangsters have mothers and perhaps siblings and children who may be quality human beings even if the gangsters are just lousy scum-sucking dirtbags.  Should there be a "heat" mechanic that encourages bad guys be "brought to justice" rather than just murdered in their sleep?// //What about killing? Regular folks aren't going to be cool with vigilantes just mowing down people -- even if they are gangsters.  Those gangsters have mothers and perhaps siblings and children who may be quality human beings even if the gangsters are just lousy scum-sucking dirtbags.  Should there be a "heat" mechanic that encourages bad guys be "brought to justice" rather than just murdered in their sleep?//
  
- I've been grappling with killings too.   In the adventure I'm working on now, I've put in various spots where the PC's get a Bennie if the extract information without killing anyone, but it needs some more set-up to work properly.   I was just going to encourage people to kill only when justified (bad guys are going to shoot), but it does need to be a bit more consequential.+ **I've been grappling with killings too.   In the adventure I'm working on now, I've put in various spots where the PC's get a Bennie if the extract information without killing anyone, but it needs some more set-up to work properly.   I was just going to encourage people to kill only when justified (bad guys are going to shoot), but it does need to be a bit more consequential.**
  
  
gang_hit_points.txt · Last modified: 2018/03/04 13:23 by 127.0.0.1