Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revision | Next revisionBoth sides next revision |
gang_hit_points [2016/10/27 14:48] – dave | gang_hit_points [2016/10/27 15:22] – dave |
---|
//What about killing? Regular folks aren't going to be cool with vigilantes just mowing down people -- even if they are gangsters. Those gangsters have mothers and perhaps siblings and children who may be quality human beings even if the gangsters are just lousy scum-sucking dirtbags. Should there be a "heat" mechanic that encourages bad guys be "brought to justice" rather than just murdered in their sleep?// | //What about killing? Regular folks aren't going to be cool with vigilantes just mowing down people -- even if they are gangsters. Those gangsters have mothers and perhaps siblings and children who may be quality human beings even if the gangsters are just lousy scum-sucking dirtbags. Should there be a "heat" mechanic that encourages bad guys be "brought to justice" rather than just murdered in their sleep?// |
| |
**I've been grappling with killings too. In the adventure I'm working on now, I've put in various spots where the PC's get a Bennie if the extract information without killing anyone, but it needs some more set-up to work properly. I was just going to encourage people to kill only when justified (bad guys are going to shoot), but it does need to be a bit more consequential.** | **I've been grappling with killings too. In the adventure I'm working on now, I've put in various spots where the PC's get a Bennie if the extract information without killing anyone, but it needs some more set-up to work properly. I was just going to encourage people to kill only when justified (bad guys are going to shoot), but it does need to be a bit more consequential.** See the [[kill_jar|Kill Jar]] discussion. |
| |
| |