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gang_hit_points [2016/11/18 20:03] davegang_hit_points [2016/11/18 20:03] dave
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 __Demoralized:__  If a gang reaches 100 to 150 points of damage, it is demoralized and each member suffers -1 on all Spirit checks and any skills depending on Spirit. __Demoralized:__  If a gang reaches 100 to 150 points of damage, it is demoralized and each member suffers -1 on all Spirit checks and any skills depending on Spirit.
  
-__Desperate__If a gang reaches 151-200 points of damage, it is desperate and each member suffers -2 on all Spirit checks and skills depending on Spirit, and must make a Spirit check if called on to fight the PC's without a top leader present or immediately flee.+__Desperate:__ If a gang reaches 151-200 points of damage, it is desperate and each member suffers -2 on all Spirit checks and skills depending on Spirit, and must make a Spirit check if called on to fight the PC's without a top leader present or immediately flee.
  
-__Broken__if a gang reaches 201+ points of damage, it is considered broken in spirit.  Members, except for the top leaders, will immediately flee if confronted by the PC's.  Each gang should have a secret condition established for it by one of the GM's that if the gang reaches broken status, and that condition is met, the gang dissolves. (Example, perhaps the All-Americans will dissolve if both top leaders are killed, or the Wound Ravens will dissolve if condemned by Archbishop Romano).+__Broken:__ if a gang reaches 201+ points of damage, it is considered broken in spirit.  Members, except for the top leaders, will immediately flee if confronted by the PC's.  Each gang should have a secret condition established for it by one of the GM's that if the gang reaches broken status, and that condition is met, the gang dissolves. (Example, perhaps the All-Americans will dissolve if both top leaders are killed, or the Wound Ravens will dissolve if condemned by Archbishop Romano).
  
 **The Damage Board** **The Damage Board**
gang_hit_points.txt · Last modified: 2018/03/04 13:23 by 127.0.0.1