gang_hit_points
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gang_hit_points [2016/11/18 20:03] – dave | gang_hit_points [2016/11/24 17:09] – andrew | ||
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**Damage to Gangs** | **Damage to Gangs** | ||
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The current state of each gang (and like organization) in the city will be tracked by its hit points or damage level. | The current state of each gang (and like organization) in the city will be tracked by its hit points or damage level. | ||
**Gang Recovery** | **Gang Recovery** | ||
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Gangs can heal damage too. Every time they capture a PC or other member of the Restoration Committee, a gang is healed 5 points (even if the prisoner is later freed or escapes). | Gangs can heal damage too. Every time they capture a PC or other member of the Restoration Committee, a gang is healed 5 points (even if the prisoner is later freed or escapes). | ||
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**The Damage Board** | **The Damage Board** | ||
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On the wall of 233 Leaderton, a scoreboard will be hung that records the current damage level for each gang for all to see. This score card should also be posted on the LOH blog. | On the wall of 233 Leaderton, a scoreboard will be hung that records the current damage level for each gang for all to see. This score card should also be posted on the LOH blog. | ||
Each gang (and cult, and the police) in the city is assumed to stay at an equilibrium unless something happens during an adventure session. | Each gang (and cult, and the police) in the city is assumed to stay at an equilibrium unless something happens during an adventure session. | ||
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+ | **The Essential Question** | ||
+ | If we don't use this system or something similar, how do we keep track of progress (or do we not). I really like the idea of a scoreboard. | ||
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+ | //This is sticky. | ||
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+ | **So perhaps every time they cross, say 30 or 50 points of damage, they make a morale roll that determines a state, but with a negative penalty to the roll based on the current damage total** | ||
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+ | //I like that a lot better! |
gang_hit_points.txt · Last modified: 2018/03/04 13:23 by 127.0.0.1