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gang_hit_points [2016/11/22 15:34] davegang_hit_points [2016/11/23 23:04] dave
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 Each gang (and cult, and the police) in the city is assumed to stay at an equilibrium unless something happens during an adventure session.   It is player action, or NPC action that could be helped or stopped by the PC's that will affect the morale of the gang. Each gang (and cult, and the police) in the city is assumed to stay at an equilibrium unless something happens during an adventure session.   It is player action, or NPC action that could be helped or stopped by the PC's that will affect the morale of the gang.
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 +**The Essential Question**
 +If we don't use this system or something similar, how do we keep track of progress (or do we not).  I really like the idea of a scoreboard.  Gang population: today Chicago has less than 3 million people and 150,000 gang members. Today NY mafia families are down to less than 1000, with probably up to 5 to 10 times that in associates.    Do you want to work up numbers per gang?  I don't.
gang_hit_points.txt · Last modified: 2018/03/04 13:23 by 127.0.0.1