gang_hit_points
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gang_hit_points [2016/11/22 15:34] – dave | gang_hit_points [2016/11/24 17:09] – andrew | ||
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Each gang (and cult, and the police) in the city is assumed to stay at an equilibrium unless something happens during an adventure session. | Each gang (and cult, and the police) in the city is assumed to stay at an equilibrium unless something happens during an adventure session. | ||
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+ | **The Essential Question** | ||
+ | If we don't use this system or something similar, how do we keep track of progress (or do we not). I really like the idea of a scoreboard. | ||
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+ | //This is sticky. | ||
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+ | **So perhaps every time they cross, say 30 or 50 points of damage, they make a morale roll that determines a state, but with a negative penalty to the roll based on the current damage total** | ||
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+ | //I like that a lot better! |
gang_hit_points.txt · Last modified: 2018/03/04 13:23 by 127.0.0.1