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investigative_turns [2016/10/26 16:55] – created dave | investigative_turns [2016/10/26 22:27] – dave |
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Spade: Hassled by the cops | Spade: Hassled by the cops |
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Hearts: pre-emptively attacked or otherwise hassled by the primary villain | Hearts: pre-emptively attacked or otherwise hassled by the primary villain |
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Diamonds: accidently stumble into a scheme by another villain entirely | Diamonds: accidently stumble into a scheme by another villain entirely |
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Clubs: no consequence, or deal with a nosey reporter | Clubs: no consequence, or deal with a nosey reporter |
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Joker: villain leaves town, or surprise event, or Doctor Valiant steps on your toes. | Joker: villain leaves town, or surprise event, or Doctor Valiant steps on your toes. |
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| // I'm on board with the complications. Take a look at the GUMSHOE system for my take on investigations in RPGs. // |
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| Looks interesting. Most clues would come from Notice, Investigation or Streetwise skills, replacing a test with a find ain't a serious thing. |
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| https://en.wikipedia.org/wiki/Gumshoe_System |
| http://site.pelgranepress.com/gumshoe/files/GUMSHOE%20SRD%20CC%20version.pdf |
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