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investigative_turns [2016/10/26 16:55] – created dave | investigative_turns [2016/10/27 01:12] – andrew |
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Spade: Hassled by the cops | Spade: Hassled by the cops |
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Hearts: pre-emptively attacked or otherwise hassled by the primary villain | Hearts: pre-emptively attacked or otherwise hassled by the primary villain |
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Diamonds: accidently stumble into a scheme by another villain entirely | Diamonds: accidently stumble into a scheme by another villain entirely |
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Clubs: no consequence, or deal with a nosey reporter | Clubs: no consequence, or deal with a nosey reporter |
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Joker: villain leaves town, or surprise event, or Doctor Valiant steps on your toes. | Joker: villain leaves town, or surprise event, or Doctor Valiant steps on your toes. |
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| // I'm on board with the complications. Take a look at the GUMSHOE system for my take on investigations in RPGs. // |
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| Looks interesting. Most clues would come from Notice, Investigation or Streetwise skills, replacing a test with a find ain't a serious thing. |
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| // Cool. Maybe we just say "whoever has the highest notice sees..." or "because of your investigation skills you come up with..." Just so we make sure that PCs always get the clue, and that the difference is in the QUALITY of the clue. // |
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