investigative_turns
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investigative_turns [2016/10/26 21:16] – andrew | investigative_turns [2016/11/18 19:33] – dave | ||
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This time should be broken into " | This time should be broken into " | ||
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+ | Once the GM establishes the turn-time, the PC's can HURRY, taking half the normal turn-time and drawing 2 complication cards, being affected by the worse of the two (for them). | ||
Each investigative Turn, each player or group of players can attempt one scheme, plot, action or check of some sort. But, each turn they must also draw a complication card. These might be different from adventure to adventure, but as a default: | Each investigative Turn, each player or group of players can attempt one scheme, plot, action or check of some sort. But, each turn they must also draw a complication card. These might be different from adventure to adventure, but as a default: | ||
- | Spade: | + | Spade: |
Hearts: | Hearts: | ||
Line 11: | Line 13: | ||
Diamonds: | Diamonds: | ||
+ | Clubs: | ||
- | Clubs: | + | Joker: |
- | Joker: | ||
- | // I'm on board with the complications. | + | |
- | https:// | ||
- | http:// | ||
investigative_turns.txt · Last modified: 2018/03/04 13:23 by 127.0.0.1