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kill_jar [2016/11/22 14:49] davekill_jar [2016/11/24 17:12] andrew
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 At least at first, from 0-5 chips has no effect on the players,  from 6-10 has a noticeable effect, from 11-15 a severe effect and 16+ a rather severe effect (see [[synthesized_rewards_system|]]).  This scale may be adjusted based on play progression. At least at first, from 0-5 chips has no effect on the players,  from 6-10 has a noticeable effect, from 11-15 a severe effect and 16+ a rather severe effect (see [[synthesized_rewards_system|]]).  This scale may be adjusted based on play progression.
 +
 +**The Essential Question**
 +
 +Kill Jar good.  Is this what you'd like? Would you rather all kills go in jar and presumably the cut off numbers up?  I personally like the justified/not justified dichotomy.
 +
 +//I like the justified/not justified dichotomy.  My idea was to add other "good" chips as well for accounting at the end.  //
  
    
kill_jar.txt · Last modified: 2018/03/04 13:23 by 127.0.0.1