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palette [2016/10/13 12:42] – dave | palette [2016/10/13 12:44] – dave |
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* Actual superheroes (Wolverine wouldn't work) | * Actual superheroes (Wolverine wouldn't work) |
* Overpowered superheroes | * Overpowered superheroes |
* Reincarnation - When you're dead you're dead, unless you aren't but instead stuck in a deathtrap //as hard as it is to die in Savage Worlds, this shouldn't come up all that much, but I'm with you// | * Reincarnation - When you're dead you're dead, unless you aren't but instead stuck in a deathtrap //Reply as hard as it is to die in Savage Worlds, this shouldn't come up all that much, but I'm with you// |
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**MAYBE LIST** | **MAYBE LIST** |
* How do we handle racism? It is easy when it is elves, but I'm uncomfortable using real-world epithets (even for bad guys) at the table. ----//Suggestion: be guided by the pulps/comics/movies, there aren't a lot of epithets thrown around (except for Chinese super villains I guess) and we take no trips to Africa. We should be fine. | * How do we handle racism? It is easy when it is elves, but I'm uncomfortable using real-world epithets (even for bad guys) at the table. |
// * How much technology? Is the technology level an anachronism? --//Suggestion all anachronistic technology must be handled using the Weird Science Rules. I suppose we need a gear list. I have a basic one from the game Daredevils to use as a model. I also have the Savage Worlds Pulp Toolkit which has rules for airplanes, zeppelins, and mystic artifacts. | * ----//Suggestion: be guided by the pulps/comics/movies, there aren't a lot of epithets thrown around (except for Chinese super villains I guess) and we take no trips to Africa. We should be fine. |
// * For that matter, do we perhaps ADD anachronism? | // |
* What about magic? Psionics? My thought is that we allow the various Arcane Backgrounds, but only Weird Science can do the powers that cause physical damage to targets. | * How much technology? Is the technology level an anachronism? |
| --//Suggestion all anachronistic technology must be handled using the Weird Science Rules. I suppose we need a gear list. I have a basic one from the game Daredevils to use as a model. I also have the Savage Worlds Pulp Toolkit which has rules for airplanes, zeppelins, and mystic artifacts. |
| // |
| * For that matter, do we perhaps ADD anachronism? |
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| * What about magic? Psionics? |
| * My thought is that we allow the various Arcane Backgrounds, but only Weird Science can do the powers that cause physical damage to targets. |
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