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palette [2016/10/13 12:42] davepalette [2016/10/13 12:44] dave
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   * Actual superheroes (Wolverine wouldn't work)   * Actual superheroes (Wolverine wouldn't work)
   * Overpowered superheroes   * Overpowered superheroes
-  * Reincarnation - When you're dead you're dead, unless you aren't but instead stuck in a deathtrap //as hard as it is to die in Savage Worlds, this shouldn't come up all that much, but I'm with you//+  * Reincarnation - When you're dead you're dead, unless you aren't but instead stuck in a deathtrap //Reply  as hard as it is to die in Savage Worlds, this shouldn't come up all that much, but I'm with you//
  
 **MAYBE LIST** **MAYBE LIST**
-  * How do we handle racism?  It is easy when it is elves, but I'm uncomfortable using real-world epithets (even for bad guys) at the table.  ----//Suggestion: be guided by the pulps/comics/movies, there aren't a lot of epithets thrown around (except for Chinese super villains I guess) and we take no trips to Africa.  We should be fine. +  * How do we handle racism?  It is easy when it is elves, but I'm uncomfortable using real-world epithets (even for bad guys) at the table.   
-//  * How much technology?  Is the technology level an anachronism? --//Suggestion all anachronistic technology must be handled using the Weird Science Rules.   I suppose we need a gear list.   I have a basic one from the game Daredevils to use as a model.   I also have the Savage Worlds Pulp Toolkit which has rules for airplanes, zeppelins, and mystic artifacts. +  * ----//Suggestion: be guided by the pulps/comics/movies, there aren't a lot of epithets thrown around (except for Chinese super villains I guess) and we take no trips to Africa.  We should be fine. 
-//  * For that matter, do we perhaps ADD anachronism? +//  
-  * What about magic? Psionics?  My thought is that we allow the various Arcane Backgrounds, but only Weird Science can do the powers that cause physical damage to targets.  + * How much technology?  Is the technology level an anachronism?  
 +--//Suggestion all anachronistic technology must be handled using the Weird Science Rules.   I suppose we need a gear list.   I have a basic one from the game Daredevils to use as a model.   I also have the Savage Worlds Pulp Toolkit which has rules for airplanes, zeppelins, and mystic artifacts. 
 +//  
 +  
 +* For that matter, do we perhaps ADD anachronism? 
 +   
 +  * What about magic? Psionics?   
 +   
 +  * My thought is that we allow the various Arcane Backgrounds, but only Weird Science can do the powers that cause physical damage to targets.  
  
palette.txt · Last modified: 2018/03/04 13:23 by 127.0.0.1