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palette [2016/10/13 12:43] – dave | palette [2016/10/13 12:44] – dave |
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--//Suggestion all anachronistic technology must be handled using the Weird Science Rules. I suppose we need a gear list. I have a basic one from the game Daredevils to use as a model. I also have the Savage Worlds Pulp Toolkit which has rules for airplanes, zeppelins, and mystic artifacts. | --//Suggestion all anachronistic technology must be handled using the Weird Science Rules. I suppose we need a gear list. I have a basic one from the game Daredevils to use as a model. I also have the Savage Worlds Pulp Toolkit which has rules for airplanes, zeppelins, and mystic artifacts. |
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* For that matter, do we perhaps ADD anachronism? | |
| * For that matter, do we perhaps ADD anachronism? |
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* What about magic? Psionics? My thought is that we allow the various Arcane Backgrounds, but only Weird Science can do the powers that cause physical damage to targets. | * What about magic? Psionics? |
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| * My thought is that we allow the various Arcane Backgrounds, but only Weird Science can do the powers that cause physical damage to targets. |
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