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palette [2016/10/13 12:44] davepalette [2016/10/13 12:44] dave
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 --//Suggestion all anachronistic technology must be handled using the Weird Science Rules.   I suppose we need a gear list.   I have a basic one from the game Daredevils to use as a model.   I also have the Savage Worlds Pulp Toolkit which has rules for airplanes, zeppelins, and mystic artifacts. --//Suggestion all anachronistic technology must be handled using the Weird Science Rules.   I suppose we need a gear list.   I have a basic one from the game Daredevils to use as a model.   I also have the Savage Worlds Pulp Toolkit which has rules for airplanes, zeppelins, and mystic artifacts.
 //  // 
- * For that matter, do we perhaps ADD anachronism?+  
 +* For that matter, do we perhaps ADD anachronism?
      
   * What about magic? Psionics?     * What about magic? Psionics?  
 +  
   * My thought is that we allow the various Arcane Backgrounds, but only Weird Science can do the powers that cause physical damage to targets.     * My thought is that we allow the various Arcane Backgrounds, but only Weird Science can do the powers that cause physical damage to targets.  
  
palette.txt · Last modified: 2018/03/04 13:23 by 127.0.0.1