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palette [2016/10/13 16:13] andrewpalette [2016/10/13 16:15] andrew
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   * Reincarnation - When you're dead you're dead, unless you aren't but instead stuck in a deathtrap //Reply  as hard as it is to die in Savage Worlds, this shouldn't come up all that much, but I'm with you//   * Reincarnation - When you're dead you're dead, unless you aren't but instead stuck in a deathtrap //Reply  as hard as it is to die in Savage Worlds, this shouldn't come up all that much, but I'm with you//
   * Real-life racism, but social class [[prejudice]] is okay (e.g. "You grew up on the wrong side of the tracks")   * Real-life racism, but social class [[prejudice]] is okay (e.g. "You grew up on the wrong side of the tracks")
 +  * Anachronistic technology with out being handled by Weird Science Rules
  
 **MAYBE LIST** **MAYBE LIST**
  
- * How much technology?  Is the technology level an anachronism?  +
---//Suggestion all anachronistic technology must be handled using the Weird Science Rules.   I suppose we need a gear list.   I have a basic one from the game Daredevils to use as a model.   I also have the Savage Worlds Pulp Toolkit which has rules for airplanes, zeppelins, and mystic artifacts. +
-//  +
-  +
-  * For that matter, do we perhaps ADD anachronism? +
-   +
-  * What about magic? Psionics?  +
      
-  * My thought is that we allow the various Arcane Backgrounds, but only Weird Science can do the powers that cause physical damage to targets.  +  * My thought is that we allow the various Arcane Backgrounds, but only Weird Science can do the powers that cause physical damage to targets.  //I like this!  Maybe we create custom Magic/Psionics not unlike what you did for Knights of Orion?  It would be flavorful to make hypnosis and precognitive powers more available and downplay psionic bolts and astral projection which wasn't big in the era //
  
palette.txt · Last modified: 2018/03/04 13:23 by 127.0.0.1