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palette [2016/10/13 16:18] andrewpalette [2016/10/14 11:24] dave
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   * Actual superheroes (Wolverine wouldn't work)   * Actual superheroes (Wolverine wouldn't work)
-  * Overpowered superheroes +  * Overpowered superheroes (Superman / Dr. Manhattan / Hulk) 
-  * Reincarnation - When you're dead you're dead, unless you aren't but instead stuck in a deathtrap //Reply  as hard as it is to die in Savage Worlds, this shouldn't come up all that much, but I'm with you//+  * Reincarnation -  This shouldn't come up all that much, but when you're dead you're dead
   * Real-life racism, but social class [[prejudice]] is okay (e.g. "You grew up on the wrong side of the tracks")   * Real-life racism, but social class [[prejudice]] is okay (e.g. "You grew up on the wrong side of the tracks")
   * Anachronistic technology with out being handled by Weird Science Rules   * Anachronistic technology with out being handled by Weird Science Rules
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   * Only Weird Science can do the powers that cause physical damage to targets.     * Only Weird Science can do the powers that cause physical damage to targets.  
     * //I like this!  Maybe we create custom Magic/Psionics not unlike what you did for Knights of Orion?  It would be flavorful to make hypnosis and precognitive powers more available and downplay the flashy psionic bolts which wasn't big in the era//      * //I like this!  Maybe we create custom Magic/Psionics not unlike what you did for Knights of Orion?  It would be flavorful to make hypnosis and precognitive powers more available and downplay the flashy psionic bolts which wasn't big in the era// 
 +  * Money--do we deal with it at all?  If it comes up, do we just say roll d100 for how much cash you have in your wallet?  Or do the players have their private funds, separate from what Cheavers gives them, so if they're cut off they have to buy bullets or gas or whatever?
 +      * //We've got to abstract money away from the game, because it just makes no sense IMHO. Also, what would heroes buy? I say that we build the equipment list so that the PCs can only carry so much on their person at a time.  Maybe take a page from Blades in the Dark and offer "equipment packages" that players could pick from before going on a mission?  Maybe some extra equipment can be kept on a vehicle or something?  Let's continue to think about this.  Even if someone HAD wealth, what would they spend it on if they aren't super-scientists? //
 +      * Savage World's Encumbrance is pretty unforgiving.   You really need to keep the total weight of your equipment down to avoid serious penalties.  I think we can use that system as written to keep equipment bloat under control.   We need to have a paper called the "Arsenal" that has all the equipment provided by Cheavers and when players want something, they must cross it off the list---or wait---CARDS, of course the answer is always a deck.  It would be some work up front, but we get to draw pictures.
  
palette.txt · Last modified: 2018/03/04 13:23 by 127.0.0.1