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palette [2016/10/13 17:04] andrewpalette [2016/10/14 11:24] dave
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   * Money--do we deal with it at all?  If it comes up, do we just say roll d100 for how much cash you have in your wallet?  Or do the players have their private funds, separate from what Cheavers gives them, so if they're cut off they have to buy bullets or gas or whatever?   * Money--do we deal with it at all?  If it comes up, do we just say roll d100 for how much cash you have in your wallet?  Or do the players have their private funds, separate from what Cheavers gives them, so if they're cut off they have to buy bullets or gas or whatever?
       * //We've got to abstract money away from the game, because it just makes no sense IMHO. Also, what would heroes buy? I say that we build the equipment list so that the PCs can only carry so much on their person at a time.  Maybe take a page from Blades in the Dark and offer "equipment packages" that players could pick from before going on a mission?  Maybe some extra equipment can be kept on a vehicle or something?  Let's continue to think about this.  Even if someone HAD wealth, what would they spend it on if they aren't super-scientists? //       * //We've got to abstract money away from the game, because it just makes no sense IMHO. Also, what would heroes buy? I say that we build the equipment list so that the PCs can only carry so much on their person at a time.  Maybe take a page from Blades in the Dark and offer "equipment packages" that players could pick from before going on a mission?  Maybe some extra equipment can be kept on a vehicle or something?  Let's continue to think about this.  Even if someone HAD wealth, what would they spend it on if they aren't super-scientists? //
 +      * Savage World's Encumbrance is pretty unforgiving.   You really need to keep the total weight of your equipment down to avoid serious penalties.  I think we can use that system as written to keep equipment bloat under control.   We need to have a paper called the "Arsenal" that has all the equipment provided by Cheavers and when players want something, they must cross it off the list---or wait---CARDS, of course the answer is always a deck.  It would be some work up front, but we get to draw pictures.
  
palette.txt · Last modified: 2018/03/04 13:23 by 127.0.0.1