synthesized_rewards_system
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synthesized_rewards_system [2016/11/22 14:37] – dave | synthesized_rewards_system [2016/11/24 11:49] – dave | ||
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* C-City Goes wild—next session, every time a Queen of Hearts is drawn by the players, some unexpected allies arrive to help the players. | * C-City Goes wild—next session, every time a Queen of Hearts is drawn by the players, some unexpected allies arrive to help the players. | ||
+ | **The Essential Question** | ||
+ | |||
+ | Once we settle kill jar, are you happy with the results? | ||
+ | |||
+ | //I actually like the charisma roll/ | ||
+ | |||
+ | // | ||
+ | |||
+ | //Turn the " | ||
+ | |||
+ | **ok, I'm game. Why don't you write up a scheme with both sorts of chips. | ||
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synthesized_rewards_system.txt · Last modified: 2018/03/04 13:23 by 127.0.0.1