gang_hit_points
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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| gang_hit_points [2016/11/25 13:25] – dave | gang_hit_points [2018/03/04 13:23] (current) – external edit 127.0.0.1 | ||
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| **Effects of Damage** VERSION 2 | **Effects of Damage** VERSION 2 | ||
| Each time a gang ends a session with a cumulative damage total of 50 or more, it must make a morale check on the following table. | Each time a gang ends a session with a cumulative damage total of 50 or more, it must make a morale check on the following table. | ||
| + | The morale status lasts until the end of the next session. | ||
| 2d10 Result. | 2d10 Result. | ||
| - | 3 or less. | + | 3 or less. |
| 4-6 Desperate. | 4-6 Desperate. | ||
gang_hit_points.1480080340.txt.gz · Last modified: (external edit)
