THIS PAGE MAY NOW BE MOOT: I THINK EVERYTHING HERE IS NOW INCLUDED ON THE HOUSE RULES PAGE
The house rules for this campaign differ a little bit from the standard Savage Worlds rulebook.
PCs are recruited as veterans and so they start with 20XP to spend.
PCs start with six ability points to begin with rather than the standard 5.
The “Noble” edge is meaningless in Gotham and may not be chosen for this campaign.
Starting Gear: PC wildcards may choose a vehicle, weapon, or special equipment at character creation. If the item is ever lost or destroyed, they may replace it next game session. That way, a PC may guarantee that they always have their choice stuff.
PCs may choose to take the “Rich” edge to gain an extra piece of special equipment that will be replaced.
PCs may take the “Filthy Rich” edge to gain three extra pieces of special equipment they are guaranteed to have
PCs may choose to take a Hinderance where they do not get any special equipment and must rely on whatever is in the arsenal at the beginning of each game session.
Characters who choose the Magic Arcane Background must choose powers from the list on this website rather than from the rulebook.
Are we both using the same edition of the rules; I am using the DELUXE EXPLORER'S Edition
I am using the “Explorer's Edition”. I don't see “deluxe” in the title. 163 pages? © 2007?
Mine's 2012 date, 191 pages.
Shucks. I'll have to get a new one, then.
This one?
Yep, that's the varmint.