After action reports of the game sessions
Session 1 - The Saviors Soaring: The team fights counterfeiters and the Roachman
Session 2 - Fashionably Dead: The team fights the Mafia and the Communists to save the leaders of the Fashion District
Session 3 - The Volunteer Girl: Her role in the science was significantly different than she thought
Session 4 -The Fall of Cobbelpot Tower: Gangsters destroy a building as part of a grand real estate swindle, they can't be allowed to succeed
Session 5 - Ice of Night: The heroes race to prevent a conspiracy before it’s too late
Session 6 - The Book of Frankenstein: Nazis and Cultists vie for possession of the secret super science manual of Doctor Victor Frankenstein
Session 7 - Dagon's Best: Sister Maria is killed fighting over gold and fish
Session 8 - Bodycount: A kidnapping with a ransom turns out to be a quick way to raise capital for a larger plot that is already underway
Session 9 - The Doom that Took Grimsby: The Victorian Legion had defeated a supernatural horror 36 years ago, but it didn't stay defeated
Session 10 - Queen of Fate: A mystery woman plots to assassinate one of Gotham's most important families
Session 11 - Fall of 'A' House of Pleasance: Our heroes must keep a building full of monsters from exploding
Session 12 - Best Served Hot: An arsonist supervillain seeks revenge against the team. R.I.P. Puma Man
Session 13 - A Day of Rabid Contempt: Gotham’s villainous gangs, sensing that their way of life is in peril take desperate steps to remain in business
Session 14 - The Father, Son and Holy Ghost: The complete defeat and destruction of the Wound Ravens gang is soured by the death of Sweater Vest and eight henchmen
Session 15 - Death Race 34: The team extracts Dr. Maelstrom from Mexico and rushes to stop Dr. Shinn's evil scheme in a climax in which Ramrod is slain
Session 16 - Vintage Flayings: The team glimpses the apocalyptic far future of 1968 only to return to fix the past
Session 17 - Creeping Doom of the Immortal: The team saves Gotham from the zombie apocalypse
Session 18 - I hate New Jersey Nazis…and Crab People: The Philosophical Ascent to Atlantis activates a teleportation device sending the team to an abandoned Atlantean base full of Crab People
Session 19 - Where I Wanna Be, She May Be: The team defeats the Philosophical Ascent to Atlantis once and for all
Session 20 - All Your Base: Team C defends their base against a full on assault from the forces of the underworld
Session 21 - The Committee: The heroes learn the truth behind the Gotham City Restoration Project