gang_hit_points
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Here's idea to give PC'S a sense of progress.
Each time a game event affects a gang, it takes damage points Maybe 1 point per gangster imprisoned or killed, 1d6 per captain/crew chief/special character captured or killed, 2d6 for the boss getting captured or killed.
Maybe the gang can heal 2d6 if the PC'S fail to prevent them pulling off a big score.
When a gang reaches 100 damage it has to roll on a Morale effects table, possibly even disbanding. It rolls again at each 50 points of damage.
gang_hit_points.1477233771.txt.gz · Last modified: 2018/03/04 13:16 (external edit)