secret:met_fomori_rules
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secret:met_fomori_rules [2013/06/10 14:25] – [Intermediate] rew | secret:met_fomori_rules [2019/02/12 19:24] (current) – external edit 127.0.0.1 | ||
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**Garou Gifts**: Basic gifts become intermediate etc... | **Garou Gifts**: Basic gifts become intermediate etc... | ||
- | Hands From Beyond: The Fomor to use this power must have the gift umbra passage. This gift allows the fomor to pull people and items into the umbra. This cost a gnosis point to use. | + | |
+ | **Hands From Beyond**: The Fomor to use this power must have the gift umbra passage. This gift allows the fomor to pull people and items into the umbra. This cost a gnosis point to use. | ||
**Rat' | **Rat' | ||
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- | Body Expansion: This power allows the Fomor to grow to 2x its normal size, gaining one extra bruised level, 6 Physical traits and the negative traits of clumsy x2. Also the Fomor takes 1 aggravated wound when it returns to normal. It costs a willpower point to use this power. | + | **Body Expansion**: This power allows the Fomor to grow to 2x its normal size, gaining one extra bruised level, 6 Physical traits and the negative traits of clumsy x2. Also the Fomor takes 1 aggravated wound when it returns to normal. It costs a willpower point to use this power. |
- | Brain Eating: By winning a physical challenge the Fomor can instead spend up to 3 power points and permanently " | + | |
- | Hazardous Breath: The Fomor can use a breath weapon buy expending a power point. This breath weapon can be any type (chosen at creation) and does aggravated damage. This is a mental vs their physical Challenge The range is 30 paces. | + | **Brain Eating**: By winning a physical challenge the Fomor can instead spend up to 3 power points and permanently " |
- | Gaseous Form: With this form the Fomor becomes gaseous and cannot | + | **Hazardous Breath**: The Fomor can use a breath weapon buy expending a power point. This breath weapon can be any type (chosen at creation) |
- | Infectious Touch: The Fomor is able to cause fever and sickness | + | **Gaseous Form**: With this form the Fomor becomes gaseous |
- | Molecular Weakening: With this power the Fomor is able to cause an extra wound level in any attack. (melee or ranged). This power cost a power point to use. | + | **Infectious Touch**: The Fomor is able to cause fever and sickness by expending a power point. All damage caused can only be healed naturally. This doesn' |
- | Phoenix Fire: The fomor explodes in flames that do him no harm but can catch items he is carrying on fire. This power costs a willpower and anyone hitting him takes 1 aggravated wound and those he hits takes 2 extra aggravated wounds and can catch their items on fire. This power last for 1 minute. | + | **Molecular Weakening**: With this power the Fomor is able to cause an extra wound level in any attack. (melee or ranged). This power cost a power point to use. |
- | Procreation: With this power the fomor is able to put a bane in any of his body fluids | + | **Phoenix Fire**: The fomor explodes |
- | Umbra Passage: This power allows a fomor to enter the umbra and leave it just as if he was a garou. | + | **Procreation**: With this power the fomor is able to put a bane in any of his body fluids that will try to possess an individual. This cost a willpower to use. Fomori can only carry one extra bane at a time. |
- | Mega-attribute: | + | **Umbra Passage**: This power allows a fomor to enter the umbra and leave it just as if he was a garou. |
+ | |||
+ | **Mega-attribute**: This is a power chosen at creation. It resemble the disciplines of Potence, and Fortitude. | ||
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- | Addiction: For each point in this the Fomor is addicted to something. Choose the points break down as shown. | + | **Addiction**: For each point in this the Fomor is addicted to something. Choose the points break down as shown. |
- | 1 The fomor needs it once a month | + | | 1 | The fomor needs it once a month| |
- | 2 The fomor needs it once a week | + | | 2 | The fomor needs it once a week| |
- | 3 The fomor needs it once a day | + | | 3 | The fomor needs it once a day| |
- | 4 The fomor need it once an hour. | + | | 4 | The fomor need it once an hour| |
+ | |||
+ | If they do not get their fix they lose the points they have in the addiction in all traits. | ||
- | If they do not get there fix they lose the points | + | **Derangements**: |
- | Derangements: Each derangement | + | **Disintegration**: This is a nasty taint that is tied to one of the fomors powers. Each time he uses the power he takes 1 wound. If he goes to incapacitated he dies. This is worth 5 taints. |
- | Disintegration: This is a nasty taint that is tied to one of the fomors powers. Each time he uses the power he takes 1 wound. If he goes to incapacitated he dies. This is worth 5 taints. | + | **Doomed**: They only last so long. |
- | Doomed: They only last so long. | + | | 1 | 5 years| |
+ | | 2 | 3 years| | ||
+ | | 3 | 1 year| | ||
+ | | 4 | 6 months| | ||
+ | | 5 | 1 month| | ||
- | 1 5 years | + | **Inner Volcano**: This taint causes the fomor to take a wound level every 3 round of hard exertion (combat, lifting, etc..) This is a 3 point taint. |
- | 2 3 years | + | |
- | 3 1 year | + | |
- | 4 6 months | + | |
- | 5 1 month. | + | |
- | Inner Volcano: This taint causes the fomor to take a wound level every 3 round of hard exertion (combat, lifting, etc..) This is a 3 point taint. | + | **Mental De-Evolution**: This taint is connected to one or more of the fomors powers. Whenever the power is used the fomor does a simple test. On a win nothing happens, tie it losses a mental trait temporarily (for the session), and on a loss it loses a mental trait permanently. This is worth 4 points in taints. |
- | Mental De-Evolution: | + | |
- | Physical Wasting: This is identical to mental de-evolution except that it effects the fomors physically. | + | **Physical Wasting**: This is identical to mental de-evolution except that it effects the fomors physically. |
- | Second Head: This annoying taint is just that. It's always doing what you don't want it to do . The head can be located anywhere one the fomor' | + | **Second Head**: This annoying taint is just that. It's always doing what you don't want it to do . The head can be located anywhere one the fomor' |
- | Severe Allergy: The fomor is allergic to some common substance, like a garou hates silver. If it is hit with this substance it takes aggravated damage. This is a 2 point taint. | + | **Severe Allergy**: The fomor is allergic to some common substance, like a garou hates silver. If it is hit with this substance it takes aggravated damage. This is a 2 point taint. |
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