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secret:met_fomori_rules [2013/06/10 14:25] – [Intermediate] rewsecret:met_fomori_rules [2019/02/12 19:24] (current) – external edit 127.0.0.1
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 **Garou Gifts**: Basic gifts become intermediate etc... **Garou Gifts**: Basic gifts become intermediate etc...
-Hands From Beyond: The Fomor to use this power must have the gift umbra passage. This gift allows the fomor to pull people and items into the umbra. This cost a gnosis point to use.+ 
 +**Hands From Beyond**: The Fomor to use this power must have the gift umbra passage. This gift allows the fomor to pull people and items into the umbra. This cost a gnosis point to use.
  
 **Rat's Head**: A fomor with this power is able to squeeze through holes as small as a quarter. This cost a power point to use. **Rat's Head**: A fomor with this power is able to squeeze through holes as small as a quarter. This cost a power point to use.
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-Body Expansion: This power allows the Fomor to grow to 2x its normal size, gaining one extra bruised level, 6 Physical traits and the negative traits of clumsy x2. Also the Fomor takes 1 aggravated wound when it returns to normal. It costs a willpower point to use this power+**Body Expansion**: This power allows the Fomor to grow to 2x its normal size, gaining one extra bruised level, 6 Physical traits and the negative traits of clumsy x2. Also the Fomor takes 1 aggravated wound when it returns to normal. It costs a willpower point to use this power.
-Brain Eating: By winning a physical challenge the Fomor can instead spend up to 3 power points and permanently "eat" 1 mental trait per power point spent. This power cost a power point to use.+
  
-Hazardous BreathThe Fomor can use a breath weapon buy expending a power point. This breath weapon can be any type (chosen at creation) and does aggravated damage. This is mental vs their physical Challenge The range is 30 paces.+**Brain Eating**By winning a physical challenge the Fomor can instead spend up to 3 power points and permanently "eat" 1 mental trait per power point spent. This power cost power point to use.
  
-Gaseous FormWith this form the Fomor becomes gaseous and cannot be harmed by kinetic attacks but fire, lightning, and radiation does harm to them. This cost willpower to use.+**Hazardous Breath**The Fomor can use a breath weapon buy expending a power point. This breath weapon can be any type (chosen at creation) and does aggravated damage. This is mental vs their physical Challenge The range is 30 paces.
  
-Infectious TouchThe Fomor is able to cause fever and sickness by expending a power point. All damage caused can only be healed naturally. This doesn't affect kindred.+**Gaseous Form**With this form the Fomor becomes gaseous and cannot be harmed by kinetic attacks but fire, lightning, and radiation does harm to them. This cost a willpower to use.
  
-Molecular WeakeningWith this power the Fomor is able to cause an extra wound level in any attack(melee or ranged). This power cost a power point to use.+**Infectious Touch**The Fomor is able to cause fever and sickness by expending a power pointAll damage caused can only be healed naturally. This doesn't affect kindred.
  
-Phoenix FireThe fomor explodes in flames that do him no harm but can catch items he is carrying on fire. This power costs willpower and anyone hitting him takes 1 aggravated wound and those he hits takes 2 extra aggravated wounds and can catch their items on fire. This power last for 1 minute.+**Molecular Weakening**With this power the Fomor is able to cause an extra wound level in any attack. (melee or ranged). This power cost a power point to use.
  
-ProcreationWith this power the fomor is able to put a bane in any of his body fluids that will try to possess an individual. This cost a willpower to use. Fomori can only carry one extra bane at a time.+**Phoenix Fire**The fomor explodes in flames that do him no harm but can catch items he is carrying on fire. This power costs a willpower and anyone hitting him takes 1 aggravated wound and those he hits takes 2 extra aggravated wounds and can catch their items on fire. This power last for 1 minute.
  
-Umbra PassageThis power allows a fomor to enter the umbra and leave it just as if he was garou.+**Procreation**With this power the fomor is able to put a bane in any of his body fluids that will try to possess an individual. This cost a willpower to use. Fomori can only carry one extra bane at time.
  
-Mega-attribute: This is a power chosen at creation. It resemble the disciplines of Potence, and fortitude.+**Umbra Passage**: This power allows a fomor to enter the umbra and leave it just as if he was a garou. 
 + 
 +**Mega-attribute**: This is a power chosen at creation. It resemble the disciplines of Potence, and Fortitude.
  
  
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-Addiction: For each point in this the Fomor is addicted to something. Choose the points break down as shown. +**Addiction**: For each point in this the Fomor is addicted to something. Choose the points break down as shown. 
-1 The fomor needs it once a month +1 The fomor needs it once a month 
-2 The fomor needs it once a week +2 The fomor needs it once a week 
-3 The fomor needs it once a day +3 The fomor needs it once a day 
-4 The fomor need it once an hour.+4 The fomor need it once an hour|  
 + 
 +If they do not get their fix they lose the points they have in the addiction in all traits.
  
-If they do not get there fix they lose the points they have in the addiction in all traits.+**Derangements**: Each derangement is worth 2 taint points. The fomor can use existing ones or use your imagination.
  
-DerangementsEach derangement is worth 2 taint pointsThe fomor can use existing ones or use your imagination.+**Disintegration**This is a nasty taint that is tied to one of the fomors powersEach time he uses the power he takes 1 wound. If he goes to incapacitated he dies. This is worth 5 taints.
  
-DisintegrationThis is a nasty taint that is tied to one of the fomors powers. Each time he uses the power he takes 1 wound. If he goes to incapacitated he dies. This is worth 5 taints.+**Doomed**They only last so long.
  
-Doomed: They only last so long.+| 1 | 5 years|  
 +| 2 | 3 years|  
 +| 3 | 1 year|  
 +| 4 | 6 months|  
 +| 5 | 1 month| 
  
-1 5 years +**Inner Volcano**: This taint causes the fomor to take a wound level every round of hard exertion (combat, lifting, etc..) This is a point taint.
-2 years +
-3 1 year +
-4 6 months +
-5 1 month+
  
-Inner Volcano: This taint causes the fomor to take a wound level every 3 round of hard exertion (combat, lifting, etc..) This is a 3 point taint. +**Mental De-Evolution**: This taint is connected to one or more of the fomors powers. Whenever the power is used the fomor does a simple test. On a win nothing happens, tie it losses a mental trait temporarily (for the session), and on a loss it loses a mental trait permanently. This is worth 4 points in taints.
-Mental De-Evolution: This taint is connected to one or more of the fomors powers. Whenever the power is used the fomor does a simple test. On a win nothing happens, tie it losses a mental trait temporarily (for the session), and on a loss it loses a mental trait permanently. This is worth 4 points in taints.+
  
-Physical Wasting: This is identical to mental de-evolution except that it effects the fomors physically.+**Physical Wasting**: This is identical to mental de-evolution except that it effects the fomors physically.
  
-Second Head: This annoying taint is just that. It's always doing what you don't want it to do . The head can be located anywhere one the fomor's body and any damage done to it effects both heads. This is a 3 point taint.+**Second Head**: This annoying taint is just that. It's always doing what you don't want it to do . The head can be located anywhere one the fomor's body and any damage done to it effects both heads. This is a 3 point taint.
  
-Severe Allergy: The fomor is allergic to some common substance, like a garou hates silver. If it is hit with this substance it takes aggravated damage. This is a 2 point taint.+**Severe Allergy**: The fomor is allergic to some common substance, like a garou hates silver. If it is hit with this substance it takes aggravated damage. This is a 2 point taint.
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