sirjohn
Differences
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sirjohn [2024/01/08 19:48] – dave | sirjohn [2024/05/12 13:03] – dave | ||
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Motto: | Motto: | ||
- | human, Fighter-6, Lawful, Shieldlands, | + | Sir John of Gerk\\ |
+ | Captain of Wudchester\\ | ||
+ | Liege-Lord of Wudham\\ | ||
+ | “Action! Cowards to the Rear!”\\ | ||
+ | |||
+ | human, Fighter-9, Lawful, Shieldlands, | ||
STR-15, | STR-15, | ||
- | +2 Languages, 5 Henchmen, 9gp/level reduction in expenses, Carry 15 items, | + | +2 Languages, 5 Henchmen, 9gp/level reduction in expenses, Carry 15 items, |
Languages: | Languages: | ||
- | Save: 15, Move 30’, ADJ 25’, \\ | + | Save: 11, Move 30’, ADJ 25’, \\ |
- | AC: 20 (quench plate+shield), \\ | + | AC: 20 (quench plate and shield), \\ |
- | Attack Bonus +3, +2 all damage, +1 melee/ | + | Attack Bonus +5, +3 all damage, +1 melee/ |
+ | |||
+ | Hit Points: | ||
+ | |||
+ | Trainings: Horseman, Rampage, Hack on the Run, Spear Fighting, Reach for It, Lancer, Captain, Flurry of Blows, Mighty Blow, Recruitment, | ||
+ | \ | ||
+ | Carried Gear: quench plate armor, sturdy shield, +1 Battle Ax, Bastard Sword, large wineskin (4 pints), silver dagger, money bag, knight’s belt, fancy scabbard, golden spurs, surcoat, 2 vials of holy water, 3 healing potions, surcoat of glory, scepter of the battle master.\\ | ||
- | Hit Points: 46\\ | + | Max Items: 15, Current 12\\ |
- | Trainings: Horseman, Rampage, Hack on the Run, Spear Fighting, Reach for It, Lancer, Recruiting, Captain, Flurry of Blows, Mighty Blow\\ | + | Home: |
+ | Gold: 2,858 gp XP: 101,432\\ | ||
- | Carried Gear: quench plate armor, +1 shield, +1 Battle Ax, Bastard Sword, large wineskin (4 pints), | ||
- | Max Items: 15, Current 9\\ | ||
- | Gold: 6982 gp XP: 35,553\\ | ||
+ | +1 Battle Ax, +6/1d6+5 or 1d8+5\\ | ||
+ | +1 Spear: +6/1d6+5 or 1d8+5 R1, RC\\ | ||
+ | Bastard Sword: +5/1d6+4 or 1d8+4, FD, DA\\ | ||
+ | Silver Dagger: +5/1d4+4, FD, AM, Hurl 10/20/30\\ | ||
+ | Heavy Lance: +5/1d10+4. R1, CB, UH\\ | ||
- | Battle Ax +1, +4/1d6+4 or 1d8+4\\ | + | Maintenance: |
- | Bastard Sword: +3/1d6+3 or 1d8+3, FD, DA\\ | + | |
- | Silver Dagger: +3/1d4+3, FD, AM, Hurl 10/ | + | |
- | Heavy Lance: +3/1d10+3. R1, CB, UH\\ | + | |
- | Maintenance: | ||
- | **Henchman:** | + | Henchman: |
- | [[muggins|Mike Muggins]], Butler of Wudchester, human, Lawful, Jack-4\\ | + | Squire |
- | [[Sister Dominica]], human, cleric-militant-1, | + | |
- | **Mercenaries: | + | Mercenaries: |
- | [[Bartelby |Herald Bartleby]], Herald of Wudchester, human, Neutral, Jack-3 | + | Herald Bartleby, human, Neutral, Jack-3 |
- | [[fist_of_doom|Fist of Doom]]: | + | Team Crank, |
+ | Bolt Squad Terrific, Lawful, F-1, x8 (heavy crossbowmen)\\ | ||
+ | Iron Wall, lawful, F-1, x12 (heavy foot)\\ | ||
+ | Flame Team Roast, J/F-1 x6 (grenadiers)\\ | ||
- | **Land-Vassals**:\\ | + | Land-Vassals: |
- | [[robert_harr|Robert Harr]], Bailiff of Wudham, | + | Robert Harr: |
- | Peasants x17, gnomes x18 (Wudham)\\ | + | Human Peasants x17, J-1\\ |
- | [[Mule Company]]: human, | + | Arlo, Eadford and Dundee Gnome families |
+ | Mule Company, human J-1, crossbow x19 (vassals and mercenaries)\\ | ||
+ | The Sharp Slackers, human, J-1, light foot | ||
- | **Mounts** | + | MOUNTS: (movement assumes a rider) |
- | Heavy Warhorses x2, Light Warhorse | + | Havoc, |
+ | Gear: chain, tack, saddle, 3 heavy lances, dagger\\ | ||
+ | Anguish, Heavy Warhorse, AC 13, HD 3d8+3 (hp 18), Move 35’, AL N, Save 17, Mor 14;\\ | ||
+ | Gear: gambeson barding, tack, saddle, 2 saddle bags\\ | ||
+ | Saber, Light Warhorse, AC 13, HD 2d8+2 (hp 13), Move 40’, AL N, Save 18, Mor 14;\\ | ||
+ | Gear: gambeson, tack, saddle, 2 saddle bags\\ | ||
+ | Fern, Light Riding Horse, AC 11, HD 2d8 (hp 8), Move 40’, AL N, Save 18, Mor 8;\\ | ||
+ | Gear: tack and saddle, 4 saddle bags\\ | ||
- | **Property: | ||
- | Outpost of [[Wudchester]]\\ | ||
- | Vassal Village of [[Wudham]] | ||
+ | Property: | ||
+ | Castle[[ Wudchester]] (Under Upgrade) | ||
+ | Village of [[Wudham]] | ||
sirjohn.txt · Last modified: 2024/05/13 18:40 by dave