essence_of_krangor
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If breathed in, there is a 75% chance that it will instantly impart 6 temporary hit points (first to be lost), but 25% it will do 1d3 damage instead. This effect lasts 1 hour and taking a second dose within the hour results in immediate unconsciousness for the rest of the hour. | If breathed in, there is a 75% chance that it will instantly impart 6 temporary hit points (first to be lost), but 25% it will do 1d3 damage instead. This effect lasts 1 hour and taking a second dose within the hour results in immediate unconsciousness for the rest of the hour. | ||
- | Certain battle-trained experts have developed a method of using Krangor to instantly revive a critically wounded patient, or to patch up a wound in seconds, rather than the 10 minutes or so it takes normally (see the Jack Skill " | + | Certain battle-trained experts have developed a method of using Krangor to instantly revive a critically wounded patient, or to patch up a wound in seconds, rather than the 10 minutes or so it takes normally (see the Jack Skill " |
essence_of_krangor.1677810710.txt.gz · Last modified: 2023/03/03 02:31 by dave