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government_of_the_ugh [2022/08/09 19:09] davegovernment_of_the_ugh [2022/08/10 16:52] dave
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 The nuts and bolts of government of the UGH are tightened by the Administrative Chambers.   These are a series of large government departments manned by vast numbers of officials, ranking from Level-1 (Apprentice Menials) to Level 50 (Grand Director of the Chamber).  Each of the Chambers has its own jurisdictions and they each are extremely jealous of their turf.  Employment in the Chambers is theoretically open to everyone (starting at Leve-1 of course) but in practice, rising above level 4 or 5 is nearly impossible to anyone whose parent was not at least a level 15.  The chambers are thus practically bureaucratic trade guilds.   It would not be profitable to list each of the Chambers, but below are some of the ones more likely to be encountered by the players. The nuts and bolts of government of the UGH are tightened by the Administrative Chambers.   These are a series of large government departments manned by vast numbers of officials, ranking from Level-1 (Apprentice Menials) to Level 50 (Grand Director of the Chamber).  Each of the Chambers has its own jurisdictions and they each are extremely jealous of their turf.  Employment in the Chambers is theoretically open to everyone (starting at Leve-1 of course) but in practice, rising above level 4 or 5 is nearly impossible to anyone whose parent was not at least a level 15.  The chambers are thus practically bureaucratic trade guilds.   It would not be profitable to list each of the Chambers, but below are some of the ones more likely to be encountered by the players.
-  * __Chamber of Defense__:  oversees the funding, recruitment, ship-building etc. for the Navy and the Union Star Marines.  They also inspect, audit and monitor local world ground defense units. +  * __[[Chamber of Defense|Chamber of Defense]]__:  oversees the funding, recruitment, ship-building etc. for the [[Navy|Navy]] and the [[Marines|Union Star Marines]].  They also inspect, audit and monitor local world ground defense units. 
-  * __Chamber of Colonization__: oversees the founding and governance of colonies and outposts, the ascension of colonies to member world status, and complaints of colonists and businesses with colonial governments. +  * __[[Chamber of Colonization|Chamber of Colonization]]__: oversees the founding and governance of colonies and outposts, the ascension of colonies to member world status, and complaints of colonists and businesses with colonial governments. 
-  * __Chamber of Industry and Trade__: monitors and inspects all business activities in the UGH. +  * __[[Chamber of Industry and Trade|Chamber of Industry and Trade]]__: monitors and inspects all business activities in the UGH. 
-  * __Chamber of Justice:__ maintains the courts, prosecutors, correction facilities (include mental-reform-hospitals and penal colonies) and controls the Space Cops and Secret Space Detectives.   +  * __[[Chamber of Justice|Chamber of Justice]]:__ maintains the courts, prosecutors, correction facilities (include mental-reform-hospitals and penal colonies) and controls the [[Space Cops|Space Cops]] and [[Secret Space Detectives|Secret Space Detectives]].   
-  * __Chamber of Union Security Services (C.U.S.S.)__: A highly secretive agency in charge of spying on external enemies and searching for traitors and revolutionaries within the state. +  * __[[CUSS|Chamber of Union Security Services (C.U.S.S.)_]]_: A highly secretive agency in charge of spying on external enemies and searching for traitors and revolutionaries within the state.  
-  * __Chamber of Science and Research__: is in charge of all scientific research in the Union, tasked with both making sure it is all cataloged for government use and making sure that all dangerous research is suppressed. +  * _[[Chamber of Science and Research|Chamber of Science and Research]]: is in charge of all scientific research in the Union, tasked with both making sure it is all cataloged for government use and making sure that all dangerous research is suppressed.  The most feared section of the Chamber is the [[Science Patrol|Science Patrol]], who take direct action against outlaw scientists and prohibited technology
  
 Each Chamber is in charge of a hefty volume of complex regulations which they must enforce to the letter.  A Chamber's Director can propose a change in regulation, but the change must be approved by a majority of the other Chambers and then confirmed by the Central Assembly. Each Chamber is in charge of a hefty volume of complex regulations which they must enforce to the letter.  A Chamber's Director can propose a change in regulation, but the change must be approved by a majority of the other Chambers and then confirmed by the Central Assembly.
government_of_the_ugh.txt · Last modified: 2022/09/03 17:10 by dave