ciat_kiosks
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| ciat_kiosks [2022/11/27 15:48] – [Squads] andrew | ciat_kiosks [2023/01/21 17:41] (current) – [Specialists] andrew | ||
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| ===== Squads ===== | ===== Squads ===== | ||
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| + | Unless otherwise noted, each squad is made up of three extras | ||
| + | |||
| + | **Gladiaborg Klaw Fighters** (Cost: 3) \\ | ||
| + | Agility d6, Smarts d6, Spirit d8, Strength d8, Vigor d8 Fighting D8, Shooting D6 Toughness 6 (10), Parry 6 \\ | ||
| + | Claw Cannon 30’ - Opposed STR or drag toward Gladiaborg \\ | ||
| + | Molecular Weapon D6+STR (AP 3) \\ | ||
| + | |||
| + | **Gladiaborg Kannon Fighters** (Cost: 3) \\ | ||
| + | Agility d6, Smarts d6, Spirit d8, Strength d8, Vigor d8 Fighting D8, Shooting D6 Toughness 6 (10), Parry 6 \\ | ||
| + | Arm Cannon 2D6+1 damage \\ | ||
| + | |||
| **The Awesome Squad** (Cost: 2) \\ | **The Awesome Squad** (Cost: 2) \\ | ||
| Three ex-security guards looking to get rich being lazy \\ | Three ex-security guards looking to get rich being lazy \\ | ||
| Agility: D6, Smarts: D6, Spirit: D4, Strength: D4, Vigor: D6; Hinderance: Yellow\\ | Agility: D6, Smarts: D6, Spirit: D4, Strength: D4, Vigor: D6; Hinderance: Yellow\\ | ||
| - | Fighting D4, Shooting D6; Bolt Rifle, | + | Toughness 5(9), Parry, 4; Fighting D4, Shooting D6; Bolt Rifle, |
| + | |||
| **The Roughriders** (Cost: 3) \\ | **The Roughriders** (Cost: 3) \\ | ||
| Three cowboys unused to life in space \\ | Three cowboys unused to life in space \\ | ||
| Agility: D4, Smarts: D4, Spirit: D6, Strength: D6, Vigor: D6; Hinderance: Space Sickness\\ | Agility: D4, Smarts: D4, Spirit: D6, Strength: D6, Vigor: D6; Hinderance: Space Sickness\\ | ||
| - | Fighting D6, Shooting D4; Flak jacket and helmet, fighting hatchet (as axe), bolt rifle, radio, one concussion grenade each\\ | + | Toughness 5(9), Parry, 5; Fighting D6, Shooting D4; Flak jacket and helmet, fighting hatchet (as axe), bolt rifle, radio, one concussion grenade each\\ |
| **Milgo Refugees** (Cost:4) \\ | **Milgo Refugees** (Cost:4) \\ | ||
| Three refugees who were wronged by POWERCORP, and have escaped to Bastard Station\\ | Three refugees who were wronged by POWERCORP, and have escaped to Bastard Station\\ | ||
| Agility: D6, Smarts: D8, Spirit: D6, Strength: D6, Vigor: D6; Hinderance: Hates POWERCORP \\ | Agility: D6, Smarts: D8, Spirit: D6, Strength: D6, Vigor: D6; Hinderance: Hates POWERCORP \\ | ||
| - | Knowledge (Security) d6, Shooting d6; Fighting d4; vac suit, light bolt pistol \\ | + | Toughness 5(9), Parry, 4; Knowledge (Security) d6, Shooting d6; Fighting d4; vac suit, light bolt pistol \\ |
| **Contraband Alliance Goons** (Cost:2) \\ | **Contraband Alliance Goons** (Cost:2) \\ | ||
| These three goons are probably spies of the alliance, but they are cheap and effective\\ | These three goons are probably spies of the alliance, but they are cheap and effective\\ | ||
| Agility: D6, Smarts: D4, Spirit: D6, Strength: D8, Vigor: D6; Hinderance: Probably spies \\ | Agility: D6, Smarts: D4, Spirit: D6, Strength: D8, Vigor: D6; Hinderance: Probably spies \\ | ||
| - | Shooting d6; Fighting d8; Flak jacket, machete, heavy bolt pistol \\ | + | Toughness 5(9), Parry, 6; Shooting d6; Fighting d8; Flak jacket, machete, heavy bolt pistol \\ |
| ===== Personalities ===== | ===== Personalities ===== | ||
| + | |||
| + | All these personalities are wild cards | ||
| + | |||
| + | **Bleak Clandestine** (Cost:4) \\ | ||
| + | He's an operative of the alliance, but he's looking to branch out and make some connections because he's not nearly as dumb as he looks \\ | ||
| + | Agility D6, Smarts D6, Spirit D8, Strength D8, Vigor D8 \\ | ||
| + | Toughness 6(12), Parry 6; Fighting D8, Shooting D8, Security D6, Streetwise D8, Stealth D6 \\ | ||
| + | Battle Suit, Heavy Bolt Pistol 2D8 DMG, Chain Sword (STR+1D8 AP 8) \\ | ||
| **Sgt. Roidnek** (Cost: 3) \\ | **Sgt. Roidnek** (Cost: 3) \\ | ||
| A born commander who is drinking his pension, wishing for one last opportunity to die in a battle\\ | A born commander who is drinking his pension, wishing for one last opportunity to die in a battle\\ | ||
| Agility: D6, Smarts: D6, Spirit: D8, Strength: D6, Vigor: D6; Edge: | Agility: D6, Smarts: D6, Spirit: D8, Strength: D6, Vigor: D6; Edge: | ||
| - | Fighting D6, Shooting D6; Flak jacket and helmet, bolt rifle, light bolt pistol\\ | + | Toughness 5(9), Parry 5; Fighting D6, Shooting D6; Flak jacket and helmet, bolt rifle, light bolt pistol\\ |
| **Boyd Dynamo** (Cost: 3) \\ | **Boyd Dynamo** (Cost: 3) \\ | ||
| Once a pirate, now a mercenary spaceman with a shaky history looking to lay low for a while.\\ | Once a pirate, now a mercenary spaceman with a shaky history looking to lay low for a while.\\ | ||
| Agility: D8, Smarts: D8, Spirit: D4, Strength: D6, Vigor: D6; Hinderance: Wanted (Renegades)\\ | Agility: D8, Smarts: D8, Spirit: D4, Strength: D6, Vigor: D6; Hinderance: Wanted (Renegades)\\ | ||
| - | Fighting D4, Shooting D8, Pilot: D8; Ship Ops:D4; Advanced flight suit, light bolt pistol\\ | + | Toughness 5(9), Parry 4; Fighting D4, Shooting D8, Pilot: D8; Ship Ops:D6; Advanced flight suit, light bolt pistol\\ |
| + | **Cam Gunkle** (Cost: 3) \\ | ||
| + | A technologist with serious chops, Cam is a Milgo refugee and as such he harbors a deep hatred of the megacorps, and [[Powercorp]] in particular \\ | ||
| + | Agility: D6, Smarts: D6, Spirit: D6, Strength: D6, Vigor: D6; \\ | ||
| + | Toughness 5(9), Parry 4; Repair d10, Ship Ops d6, Fighting d4, Shooting d4; vac suit, hand scanner, uni-tools, robot sidekick " | ||
| + | **Melchior** (Cost:2) \\ | ||
| + | This bum is a bonafide champion of the fighting ring who wants to get enough capital to leave the station\\ | ||
| + | Agility: D8, Smarts: D6, Spirit: D8, Strength: D8, Vigor: D8; Hinderance: Ambition\\ | ||
| + | Toughness 6(7), Parry 7; Fighting: D10, Shooting D4; leather jacket, fighting knives, light bolt pistol \\ | ||
| - | **Dumbhammer** (Cost: 1)\\ | + | **Dumhammer** (Cost: 1)\\ |
| Another bum from the station who could be useful if he weren' | Another bum from the station who could be useful if he weren' | ||
| Agility: D4, Smarts: D4, Spirit: D4, Strength: D6, Vigor: D6; Hinderance: Illiterate\\ | Agility: D4, Smarts: D4, Spirit: D4, Strength: D6, Vigor: D6; Hinderance: Illiterate\\ | ||
| - | Fighting D6, Shooting D6; leather jacket, crowbar (as axe), heavy bolt pistol\\ | + | Toughness 5(9), Parry 5; Fighting D6, Shooting D6; leather jacket, crowbar (as axe), heavy bolt pistol\\ |
| **Spurtlefork** (Cost: 1) \\ | **Spurtlefork** (Cost: 1) \\ | ||
| A bum from the station who isn't completely filthy and terrible \\ | A bum from the station who isn't completely filthy and terrible \\ | ||
| Agility: D4, Smarts: D4, Spirit: D4, Strength: D6, Vigor: D6; Hinderance: One Eye\\ | Agility: D4, Smarts: D4, Spirit: D4, Strength: D6, Vigor: D6; Hinderance: One Eye\\ | ||
| - | Fighting D6, Shooting D4; leather jacket, fighting spork (as combat knife), heavy bolt pistol\\ | + | Toughness 5(9), Parry 5; Fighting D6, Shooting D4; leather jacket, fighting spork (as combat knife), heavy bolt pistol\\ |
| ===== Specialists ===== | ===== Specialists ===== | ||
| + | |||
| + | All the specialists are extras, but can be trained up to wildcard status after three hires | ||
| + | |||
| + | **Happy Cadet** (Cost: 1) \\ | ||
| + | Happy Farmer has trained up some space cadets to be passable pilots. If you need someone to sit in a fighter craft and make it go, you can find at least three cadets per cycle. They must be given their " | ||
| + | Agility: D6, Smarts: D6, Spirit: D6, Strength: D6, Vigor: D6; \\ | ||
| + | Piloting d4, Knowledge (Astrogation) d4, Fighting d6, Shooting d4; vac suit \\ | ||
| **Battleship** (Cost: 1) \\ | **Battleship** (Cost: 1) \\ | ||
ciat_kiosks.1669564106.txt.gz · Last modified: by andrew
