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execustar [2022/09/18 19:36] – dave | execustar [2022/09/19 01:17] (current) – dave |
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//Tentative:\\ | //Tentative:\\ |
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Players can arrange to hire fire-teams of either 4 security guards or 4 para-military mercenaries from most Execustar Offices (there is a 10% chance per 1 million people (round up) that there is an Execustar office on any Colony or Member world). The Security Guards cost 1 credit per team per 20 days of employment. The Mercenaries cost 2 credits per team per 20 days of employment. All equipment issued remains property of Execustar and must be returned or paid for by the customer at the end of the term of employment. All payment is made in advance.\\ | Players can arrange to contract fire-teams of either 4 security guards or 4 para-military mercenaries from most Execustar Offices (there is a 10% chance per 1 million people (round up) that there is an Execustar office on any Colony or Member world). The Security Guards cost 1 credit per team per game session. The Mercenaries cost 2 credits per team per game session. All equipment issued remains property of Execustar and must be returned or paid for by the customer at the end of the term of employment. All payment is made in advance. It is to be remembered that you are not hiring the men directly, but rather contracting with Execustar, who might refuse actions that might cause blow back to the company,csuch as clearly illegal acts.\\ |
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__Execustar Security Guard__: Agi d6, Sm d6, Spir d6, Str d6, Vig d6; \\ | __Execustar Security Guard__: Agi d6, Sm d6, Spir d6, Str d6, Vig d6; \\ |