The game economy is simplified, and uses gold poker chips that represent “credits.” Credits are characters' in-game wealth. Each credit has the value of approximately $10,000 in present-day value, so a single credit could be used to purchase a small but reliable car or hire a basic henchman for a game session.
Credits are carried over from game to game. Credits may be won in-game by selling off loot during downtime or finishing missions for factions. Credits may be spent on items from a menu of equipment in the gear book, on ship repairs or items from the starship book, or in game to hire henchmen. Anything under one credit may be purchased for free as long as the character has at least a single credit.
For each credit spent on a character’s vice during downtime, the character receives an XP. Up to five credits per game may be cashed in this way. Credits may be used to pay down heat as well through bribes and graft.