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rokko [2021/03/08 23:58] – [Possible Arcs] andrewrokko [2021/08/15 14:55] (current) – [Rokko Hustle] andrew
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 {{ :gnomebarbarian.jpg?200|}} {{ :gnomebarbarian.jpg?200|}}
  
-Rock Gnome Barbarian - 1 / Artificer -  \\+Rock Gnome Barbarian - 1 / Artificer -  \\
 Background: Charlatan \\ Background: Charlatan \\
-Hit Points: 28 \\+Hit Points: 35 \\
 Armor Class: 19 (Breastplate, Infused Shield, Dexterity) \\ Armor Class: 19 (Breastplate, Infused Shield, Dexterity) \\
 Rokko is played by [[Andrew]]. Rokko is played by [[Andrew]].
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 CHA 12 (+1) \\ CHA 12 (+1) \\
  
-Weapons: Gun-Hatchet (Infused Battleaxe: +5 To Hit / 1D8+Slashing, Versatile), Two Hand-Axes (1D6 Slashing, Light, Range, Thrown 20/60), Hand Crossbow (1D6 Piercing, Light, Loading, Range 30/120) \\+[[krew|Rokko's Krew]] 
 + 
 +[[growler|Rokko's Steel Defender, Growler]] 
 + 
 +Weapons: Force Hatchet (Infused Battleaxe: +5 To Hit / 1D8+Slashing, Versatile), Two Hand-Axes (1D6+2 Slashing, Light, Range, Thrown 20/60), Hand Crossbow (1D6+2 Piercing, Light, Loading, Range 30/120) \\
  
 Stuff: An explorer’s pack and four javelins. Healer's Kit. Tinker's Tools. Thieves' Tools. Forgery Kit. A set of fine clothes, a Disguise kit, ten sets of tinker toy creations along with spare parts, and a belt pouch containing 15 gp\\ Stuff: An explorer’s pack and four javelins. Healer's Kit. Tinker's Tools. Thieves' Tools. Forgery Kit. A set of fine clothes, a Disguise kit, ten sets of tinker toy creations along with spare parts, and a belt pouch containing 15 gp\\
 +
 +Rokko has squirreled the deed to his clubhouse / workshop [[Anongnomeous]] with his mum. Unfortunately, she thinks it is Rokko's new novel and reads aloud from it to anyone who will listen in the marketplace because she is proud of her son. Also, Rokko's mum is shellshocked from PTSD and heavy drug use.  
 +
 +Cash Log:\\
 +  * 2021.08.15 - 255gp, 10sp
 +
  
 ===== Proficiencies ===== ===== Proficiencies =====
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 You've studied the workings of magic and how to cast spells, channeling the magic through objects. To observers, you don't appear to be casting spells in a conventional way; you appear to produce wonders from mundane items and outlandish inventions. You've studied the workings of magic and how to cast spells, channeling the magic through objects. To observers, you don't appear to be casting spells in a conventional way; you appear to produce wonders from mundane items and outlandish inventions.
  
-Rokko knows two cantrips and has two first level spell slots to use a day. +Rokko knows two cantrips and has three first level spell slots to use a day.  
 + 
 +Rokko has chosen the following cantrips: Mage Hand, Sword Burst (DEX of 1D6)
  
-Rokko has chosen the following cantrips: Mage Hand, Sword Burst 
 ==== Tools Required ==== ==== Tools Required ====
  
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 If an infusion ends on an item that contains other things, like a bag of holding, its contents harmlessly appear in and around its space. If an infusion ends on an item that contains other things, like a bag of holding, its contents harmlessly appear in and around its space.
 +
 +==== The Right Tool for the Job ====
 +
 +At 3rd level, you've learned how to produce exactly the tool you need: with thieves' tools or artisan's tools in hand, you can magically create one set of artisan's tools in an unoccupied space within 5 feet of you. This creation requires 1 hour of uninterrupted work, which can coincide with a short or long rest. Though the product of magic, the tools are nonmagical, and they vanish when you use this feature again.
 +
 +
 +
 +==== Tool Proficiency ====
 +
 +When you adopt the battle smith specialization at 3rd level, you gain proficiency with smith's tools. If you already have this proficiency, you gain proficiency with one other type of artisan's tools of your choice.
 +
 +==== Battle Smith Spells ====
 +
 +Starting at 3rd level, you always have certain spells prepared after you reach particular levels in this class. These spells count as artificer spells for you, but they don’t count against the number of artificer spells you prepare.
 +
 +  * Heroism, Shield
 +
 +==== Battle Ready ====
 +
 +When you reach 3rd level, your combat training and your experiments with magic have paid off in two ways:
 +
 +You gain proficiency with martial weapons.
 +When you attack with a magic weapon, you can use your Intelligence modifier, instead of Strength or Dexterity modifier, for the attack and damage rolls.
 +
 +==== Steel Defender ====
 +
 +By 3rd level, your tinkering has borne you a faithful companion, a steel defender. It's friendly to you and your companions, and it obeys your commands. See its game statistics in the Steel Defender stat block, which uses your proficiency bonus (PB) in several places. You determine the creature's appearance and whether it has two legs or four; your choice has no effect on its game statistics.
 +
 +In combat, the defender shares your initiative count, but it takes its turn immediately after yours. It can move and use its reaction on its own, but the only action it takes on its turn is the Dodge action, unless you take a bonus action on your turn to command it to take another action. That action can be one in its stat block or some other action. If you are incapacitated, the defender can take any action of its choice, not just Dodge.
 +
 +If the Mending spell is cast on it, it regains 2d6 hit points. If it has died within the last hour, you can use your smith's tools as an action to revive it, provided you are within 5 feet of it and you expend a spell slot of 1st level or higher. The steel defender returns to life after 1 minute with all its hit points restored.
 +
 +At the end of a long rest, you can create a new steel defender if you have smith's tools with you. If you already have a defender from this feature, the first one immediately perishes. The defender also perishes if you die.
 +
  
 ====== Character Pitch ====== ====== Character Pitch ======
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 Rokko knows what people want and he delivers. At least, he promises to deliver. These marvels sound implausible, but he makes them sound like the real deal. Sometimes his ego writes checks that his talent can't cash. At the end of the day, he either makes the deal happen by hook or by crook, pulling off a daring heist or delivering clockwork knockoffs that work just long enough for him to get away.  Rokko knows what people want and he delivers. At least, he promises to deliver. These marvels sound implausible, but he makes them sound like the real deal. Sometimes his ego writes checks that his talent can't cash. At the end of the day, he either makes the deal happen by hook or by crook, pulling off a daring heist or delivering clockwork knockoffs that work just long enough for him to get away. 
 +
 ==== Possible Arcs ==== ==== Possible Arcs ====
  
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   - Learning who his true father is, or learning who his father truly is.    - Learning who his true father is, or learning who his father truly is. 
   - Getting revenge on the douchebags and moochers who put him down and then steal his awesome yet bonkers ideas and get rich. He's got a mean streak, and he's got a long memory for those who have wronged him.   - Getting revenge on the douchebags and moochers who put him down and then steal his awesome yet bonkers ideas and get rich. He's got a mean streak, and he's got a long memory for those who have wronged him.
-  - Keeping his half-feral mother fed and alive. He will continually be seeing that she gets money all the while complaining about how she lives. As a former barbarian in the city recovering from a substance abuse problem ("The Savor") and her pusher friend who looks way too much like [[https://en.wikipedia.org/wiki/Guy_Fieri|Guy Fieri]] she has her own demons that he is struggling against. Even once he becomes successful, she continues to be an easy mark for grifters. +  - Keeping his half-feral mother fed and alive. He will continually be seeing that she gets money all the while complaining about how she lives. As a former barbarian in the city recovering from a substance abuse problem ("[[The Savor]]") and her pusher friend who looks way too much like [[https://en.wikipedia.org/wiki/Guy_Fieri|Guy Fieri]] she has her own demons that he is struggling against. Even once he becomes successful, she continues to be an easy mark for grifters. 
   - Learning that being part of an adventuring party is about sacrifice and forethought and not just about getting "what's his" in the deal.    - Learning that being part of an adventuring party is about sacrifice and forethought and not just about getting "what's his" in the deal. 
   - Getting over his inferiority complex. He's on the small side, even for a gnome. Sooner or later, someone will have a larger axe and he will have to compare sizes. "It's not how big it is, it is how you use it, pal."   - Getting over his inferiority complex. He's on the small side, even for a gnome. Sooner or later, someone will have a larger axe and he will have to compare sizes. "It's not how big it is, it is how you use it, pal."
rokko.1615247921.txt.gz · Last modified: by andrew