User Tools

Site Tools


rokko

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
rokko [2021/08/15 13:04] – [Steel Defender] andrewrokko [2021/08/15 14:55] (current) – [Rokko Hustle] andrew
Line 24: Line 24:
  
 Rokko has squirreled the deed to his clubhouse / workshop [[Anongnomeous]] with his mum. Unfortunately, she thinks it is Rokko's new novel and reads aloud from it to anyone who will listen in the marketplace because she is proud of her son. Also, Rokko's mum is shellshocked from PTSD and heavy drug use.   Rokko has squirreled the deed to his clubhouse / workshop [[Anongnomeous]] with his mum. Unfortunately, she thinks it is Rokko's new novel and reads aloud from it to anyone who will listen in the marketplace because she is proud of her son. Also, Rokko's mum is shellshocked from PTSD and heavy drug use.  
 +
 +Cash Log:\\
 +  * 2021.08.15 - 255gp, 10sp
 +
  
 ===== Proficiencies ===== ===== Proficiencies =====
Line 113: Line 117:
 Rokko knows two cantrips and has three first level spell slots to use a day.  Rokko knows two cantrips and has three first level spell slots to use a day. 
  
-Rokko has chosen the following cantrips: Mage Hand, Sword Burst+Rokko has chosen the following cantrips: Mage Hand, Sword Burst (DEX of 1D6)
  
 ==== Tools Required ==== ==== Tools Required ====
Line 187: Line 191:
  
 At the end of a long rest, you can create a new steel defender if you have smith's tools with you. If you already have a defender from this feature, the first one immediately perishes. The defender also perishes if you die. At the end of a long rest, you can create a new steel defender if you have smith's tools with you. If you already have a defender from this feature, the first one immediately perishes. The defender also perishes if you die.
- 
-**Steel Defender** \\ 
-Medium construct , neutral 
- 
-Armor Class 15 (Natural Armor) \\ 
-Hit Points 15 (3d8) \\ 
-Speed 40 ft. \\ 
- 
-STR 14 (+2) \\ 
-DEX 12 (+1) \\ 
-CON 14 (+2) \\ 
-INT 4 (-3) \\ 
-WIS 10 (+0) \\ 
-CHA 6 (-2) \\ 
- 
-Saving Throws DEX +3, CON +4 \\ 
-Skills Athletics +4, Perception +2 \\ 
-Damage Immunities Poison \\ 
-Condition Immunities Charmed, Exhaustion, Poisoned \\ 
-Senses Darkvision 60 ft., Passive Perception 14 \\ 
-Languages understands the languages you speak \\ 
- 
-**Might of the Master.** The following numbers increase by 1 when your proficiency bonus increases by 1: the defender’s skill and saving throw bonuses (above), the bonuses to hit and damage of its rend attack, and the number of hit points restored by its Repair action (below). 
- 
-**Vigilant.** The defender can’t be surprised. 
- 
-**Steel Defender.** In combat, the steel defender shares your initiative count, but it takes its turn immediately after yours. It can move and use its reaction on its own, but the only action it takes on its turn is the Dodge action, unless you take a bonus action on your turn to command it to take one of the actions in its stat block or the Dash, Disengage, Help, Hide, or Search action. 
- 
-If the mending spell is cast on it, it regains 2d6 hit points. If it has died within the last hour, you can use your smith’s tools as an action to revive it, provided you are within 5 feet of it and you expend a spell slot of 1st level or higher. The steel defender returns to life after 1 minute with all its hit points restored. 
- 
-__Actions__ 
-Force-Empowered Rend. Melee Weapon Attack: +4 to hit, reach 5 ft., one target you can see. Hit: 1d8 + 2 force damage. 
- 
-**Repair (3/Day).** The magical mechanisms inside the defender restore 2d8 + 2 hit points to itself or to one construct or object within 5 feet of it. 
- 
-__Reactions__ 
-Deflect Attack. The defender imposes disadvantage on the attack roll of one creature it can see that is within 5 feet of it, provided the attack roll is against a creature other than the defender. 
  
  
rokko.1629032676.txt.gz · Last modified: by andrew