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s1a1e4 [2021/05/22 23:31] – [RAW NOTES] andrew | s1a1e4 [2021/05/23 14:13] (current) – [ACT II] andrew | ||
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===== ACT I ===== | ===== ACT I ===== | ||
+ | * The [[Ugly Man]] gives Rokko information on a heist job | ||
+ | * As the info flows, Rokko will tell the Ugly Man who he plans to take on the job to help with certain aspects: | ||
+ | * **Sharyl** - The Sailor; will navigate the razorshark infested waters to Pecan Sandy without the Keto Slavers or the Empire fleets seeing us and attacking. | ||
+ | * **Sherlok** - The Detective; will deduce the secrets of the mayor' | ||
+ | * **Skulker** - The Locksmith; will defeat the locks on the secret crypt | ||
+ | * Rokko meets separately with the other PCs in their own element to make an offer. Most of whom have worked for him in the past. Where do they meet? Perhaps: | ||
+ | * Sharyl - Sitting on a pier fishing | ||
+ | * Sherlok - In the middle of a prizefight | ||
+ | * Skulker - At his clockwork shop | ||
+ | * Rokko introduces his regular employees. Ishtar, Bitey, Ringo, Boomer, One-Eyed Dan, Two-Eyed Dan, Nobu, and Todd. | ||
- | === RAW NOTES === | + | * Rokko and his Krew needs to get a ship. |
+ | * They need to get the harbormaster on their side or else they will have the navy after them. | ||
+ | * There are three good options for getting a ship in Doughnut Hole: | ||
+ | * Clockwork Vessel - This tub is derelict and way over-engineered, | ||
+ | * Small but Speedy Boat - Sharyl would point out that this ship would easily sail faster than anyone else who might come after us, but we need to either fool the skeleton crew aboard or come up with some sort of a ruse to take control of it. | ||
+ | * Merchant Cog - It is ours, but we have to win it in a high-stakes gambling den. Of course, the current owner cheats and only keen eyes could pick out how he does it. Also, we would have to come up with something to wager that he would actually want. | ||
+ | |||
+ | ===== ACT II ===== | ||
+ | |||
+ | * The PCs make the crossing. Make a skill challenge to see if we can keep free of the navy and slavers. Failure sets us off course and we are forced to deal with the green slimes attacking Pecan Sandy. | ||
+ | |||
+ | * Entrance RP - "Who are you guys? what is up with all this green slime? Are the people of Penicillin fleeing? What is up with the Pastry Family? Why do they even have this painting? " | ||
+ | |||
+ | * Find the Pastry Family Sword through deduction and reason | ||
+ | * Reveal clues pointing to larger plot elements. | ||
+ | * Who exactly is the Ugly Man representing? | ||
+ | * What do they want with a painting? | ||
+ | * Who gets the sword once everything settles down? | ||
+ | * What is up with the green slime? | ||
+ | * Are the slavers and empire involved? | ||
+ | * Head down to the crypt | ||
+ | |||
+ | ===== ACT III ===== | ||
+ | |||
+ | * Open the crypt | ||
+ | * Crack the epic lock while the others hold off monsters | ||
+ | * Find the painting and fight the BBEG! | ||
+ | |||
+ | |||
+ | ==== RAW NOTES ==== | ||
Prologue 4 outline: | Prologue 4 outline: |
s1a1e4.1621726318.txt.gz · Last modified: by andrew