s1a1e4
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
s1a1e4 [2021/05/22 23:59] – andrew | s1a1e4 [2021/05/23 14:13] (current) – [ACT II] andrew | ||
---|---|---|---|
Line 3: | Line 3: | ||
===== ACT I ===== | ===== ACT I ===== | ||
- | * The [[Ugly Man]] gives Rokko information on a heist job | + | |
* As the info flows, Rokko will tell the Ugly Man who he plans to take on the job to help with certain aspects: | * As the info flows, Rokko will tell the Ugly Man who he plans to take on the job to help with certain aspects: | ||
* **Sharyl** - The Sailor; will navigate the razorshark infested waters to Pecan Sandy without the Keto Slavers or the Empire fleets seeing us and attacking. | * **Sharyl** - The Sailor; will navigate the razorshark infested waters to Pecan Sandy without the Keto Slavers or the Empire fleets seeing us and attacking. | ||
Line 9: | Line 9: | ||
* **Skulker** - The Locksmith; will defeat the locks on the secret crypt | * **Skulker** - The Locksmith; will defeat the locks on the secret crypt | ||
- | * Rokko meets separately with the other PCs in their own element to make an offer. Most of whom have worked for him in the past. Where do they meet? Perhaps: | + | |
* Sharyl - Sitting on a pier fishing | * Sharyl - Sitting on a pier fishing | ||
* Sherlok - In the middle of a prizefight | * Sherlok - In the middle of a prizefight | ||
Line 15: | Line 15: | ||
* Rokko introduces his regular employees. Ishtar, Bitey, Ringo, Boomer, One-Eyed Dan, Two-Eyed Dan, Nobu, and Todd. | * Rokko introduces his regular employees. Ishtar, Bitey, Ringo, Boomer, One-Eyed Dan, Two-Eyed Dan, Nobu, and Todd. | ||
- | * Rokko and his Krew needs to get a ship. | + | |
* They need to get the harbormaster on their side or else they will have the navy after them. | * They need to get the harbormaster on their side or else they will have the navy after them. | ||
* There are three good options for getting a ship in Doughnut Hole: | * There are three good options for getting a ship in Doughnut Hole: | ||
Line 24: | Line 24: | ||
===== ACT II ===== | ===== ACT II ===== | ||
- | * The PCs make the crossing. Make a skill check to see if we can beat them. Failure sets us off course and we are forced to deal with the green slimes attacking Pecan Sandy. | + | |
- | * Entrance RP - "Who are you guys? what is up with all this green slime? Are the people of Penicillin fleeing? What is up with the Pastry Family? Why do they even have this painting? " | + | |
- | * Find the Pastry Family Sword through deduction and reason | + | |
- | * Reveal clues pointing to larger plot elements. | + | |
+ | * Reveal clues pointing to larger plot elements. | ||
* Who exactly is the Ugly Man representing? | * Who exactly is the Ugly Man representing? | ||
* What do they want with a painting? | * What do they want with a painting? | ||
Line 34: | Line 35: | ||
* What is up with the green slime? | * What is up with the green slime? | ||
* Are the slavers and empire involved? | * Are the slavers and empire involved? | ||
- | * Head down to the crypt | + | |
===== ACT III ===== | ===== ACT III ===== | ||
- | * Open the crypt | + | |
- | * Crack the epic lock while the others hold off monsters | + | * Crack the epic lock while the others hold off monsters |
- | * Find the painting and fight the BBEG! | + | * Find the painting and fight the BBEG! |
s1a1e4.1621727998.txt.gz · Last modified: by andrew