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Table of Contents
The World of Yarth
Yarth is the campaign setting for the home game of Miles Trout and John Weber.
Artifacts
A number of important artifacts and other things are found on Yarth.
- The Ewer of Quenching? - MILES will provide the real name
Timeline
Here is a brief timeline of the history of Yarth.
Culture
Languages
Some of these languages are actually families of languages with many dialects. For example, the Primordial language includes the Auran, Aquan, Ignan, and Terran dialects, one for each of the four elemental planes. Creatures that speak different dialects of the same language can communicate with one another.
Standard Languages
Language | Typical Speakers | Script |
Common | Humans | Common |
Dwarvish | Dwarves | Dwarvish |
Elvish | Elves | Elvish |
Giant | Ogres, Giants | Dwarvish |
Gnomish | Gnomes | Dwarvish |
Goblin | Goblinoids | Dwarvish |
Halfling | Halflings | Common |
Orc | Orcs | Dwarvish |
Exotic Languages
Language | Typical Speakers | Script |
Abyssal | Demons | Infernal |
Celestial | Celestials | Celestial |
Draconic | Dragons, dragonborn | Draconic |
Deep Speech | Aboleths, cloakers | Infernal |
Infernal | Devils | Infernal |
Primordial | Elementals | Dwarvish |
Sylvan | Fey creatures | Elvish |
Undercommon | Underworld traders | Elvish |
Literature
Some examples of consequential writings include:
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