jousting_and_tournaments
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=====JOUSTING AND TOURNAMENTS===== | =====JOUSTING AND TOURNAMENTS===== | ||
+ | |||
+ | **SECTION 1: GAME RULES FOR JOUSTING** | ||
+ | |||
+ | THE PASS: | ||
+ | A pass is when two knights individually ride at one another attempting to unhorse the other. | ||
JOUSTING FACTORS | JOUSTING FACTORS | ||
- | * __Jousting Skill: | + | * __Jousting Skill: |
- | * __Aim Point__: | + | * __Aim Point__: |
* __Shield Position__: | * __Shield Position__: | ||
- | JOUSTING RESULTS: | + | For ease of play, each jouster should have a set of Joust Cards with the range of aim points and shield positions on them, and should pick one aim point and one shield position card each pass. |
+ | {{ :: | ||
+ | |||
+ | JOUSTING RESULTS: | ||
+ | |||
+ | - Head vs. High: Break Lance | ||
+ | - Head vs. Middle-Left: | ||
+ | - Head vs. Middle-Right: | ||
+ | - Head vs. Low: Injure Rider | ||
+ | - Body-Left vs. High: Unhorse | ||
+ | - Body-Left vs. Middle-Left: | ||
+ | - Body-Left vs. Middle-right: | ||
+ | - Body-Left vs. Low: Unhorse | ||
+ | - Body-Right vs. High: Unhorse | ||
+ | - Body-Right vs.. Middle-Left: | ||
+ | - Body-Right vs. Middle-Right: | ||
+ | - Body-Right vs. Low: Unhorse | ||
+ | - Horse vs. High: Injure Horse | ||
+ | - Horse vs. Middle-Left: | ||
+ | - Horse vs. Middle-Right: | ||
+ | - Horse vs. Low: Break Lance | ||
+ | |||
+ | BREAK LANCE: | ||
+ | |||
+ | HAZARD: | ||
+ | |||
+ | INJURE RIDER or HORSE: | ||
+ | |||
+ | UNHORSE: | ||
+ | |||
+ | JOUSTING WITH DIFFERENT GEAR: the above rules assume that the knights are wearing chain or plate armor, a shield and a helmet and are using a jousting lance. | ||
+ | * If a jouster is in leather or no armor every HAZARD and UNHORSE is also an Injury result. | ||
+ | * If the jouster has no helmet, then any aim at the head resulting in Hazard or Unhorse is also an injury. | ||
+ | * If the jouster has no shield, every result counts as an Unhorse. | ||
+ | * If the jouster is using a real lance instead of a jousting lance, any injury or unhorse result does regular charging lance damage (1d8 or 1d10 doubled). | ||
+ | |||
+ | **SECTION 2: SETTING RULES FOR TOURNAMENTS** | ||
+ | |||
+ | **FRIENDLY INDIVIDUAL JOUST:** | ||
+ | When two knights decide to fight a joust, they will run 4 passes. | ||
+ | |||
+ | **ELIMINATION TOURNAMENT** | ||
+ | At an elimination tournament, knights hang their shields up and wander about challenging other knights to a joust by tapping the shield with a lance. | ||
+ | |||
+ | The DM sets a number of elimination rounds ahead of time before a semi-final and final round. | ||
+ | |||
+ | A defeated knight must hand over his horse and armor, or 400gp, just as in a friendly joust. | ||
- | - Head vs. High: | + | **DUEL AND TRIAL BY COMBAT** |
- | - Head vs. Middle-Left: | + | If a knight challenges another to a blood-duel or a trial by combat is called for, the knights will use real lances, which do charging lance damage (1d8 or 1d10, x2) on an Injury or Unhorse Result. |
- | - Head vs. Middle-Right: | + | |
- | | + | |
- | - Body-Left vs. High: | + | |
- | - Body-Left vs. Middle-Left | + | |
- | - Body-Left vs. Middle-right | + | |
- | - Body-Left vs. Low | + | |
- | - Body-Right vs. High | + | |
- | - Body-Right vs.. Middle-Left | + | |
- | - Body-Right vs. Middle-Right | + | |
- | - Body-Right vs. Low | + | |
- | - Horse vs. High | + | |
- | - Horse vs. Middle-Left | + | |
- | - Horse vs. Middle-Right | + | |
- | - Horse vs. Low | + | |
+ | After 6 passes, if neither knight is unhorsed, the fight continues on foot with regular weapons until one knight is dead, unconscious or yields. | ||
+ | Historical Note: Yes, I know that in historical jousts " |
jousting_and_tournaments.1545237501.txt.gz · Last modified: 2018/12/19 16:38 by dave