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opposed_checks_and_other_maneuvers

OPPOSED CHECKS AND OTHER MANEUVERS

When an opposed ability check is called for, the two combatants each roll 1d20. The one whose result is highest, without going over his score in the ability score, is the winner. Combatants can try other maneuvers not listed above, the DM will set conditions, usually a to-hit roll and either a saving throw or opposed ability check, possibly with special equipment being required.

opposed_checks_and_other_maneuvers.txt · Last modified: 2018/11/27 16:42 by dave