family_features
Differences
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family_features [2020/01/29 20:06] – andrew | family_features [2020/01/29 20:08] (current) – andrew | ||
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|9|Bishop' | |9|Bishop' | ||
|10|Blacksmith|Craft (Blacksmith)|20| | |10|Blacksmith|Craft (Blacksmith)|20| | ||
- | |11|Blood of Atlantis, a recluse family|Whenever you are near an Atlantean object that is magical, and you concentrate, | + | |11|Blood of Atlantis, a recluse family|Whenever you are near an Atlantean object that is magical, and you concentrate, |
- | 12|Boatman|Occupation (Sailor)|10| | + | |12|Boatman|Occupation (Sailor)|10| |
- | |13|Born a Thrall|You were a servant to a noble family, and you became well used to their capricious whims and cruel behavior. | + | |13|Born a Thrall|You were a servant to a noble family, and you became well used to their capricious whims and cruel behavior. |
- | 14|Born to Fight|Born into one of the elite mercenary companies, you have tired of constant warfare and have traveled to find adventure across the sea. You start with +2 STR which helped you raise through the ranks.|35 | + | |14|Born to Fight|Born into one of the elite mercenary companies, you have tired of constant warfare and have traveled to find adventure across the sea. You start with +2 STR which helped you raise through the ranks.|35| |
- | 15|Brewmaster|Brewing|30| | + | |15|Brewmaster|Brewing|30| |
|16|Bushwhacker|Stealth|10| | |16|Bushwhacker|Stealth|10| | ||
|17|Busker|Performance|5| | |17|Busker|Performance|5| | ||
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|32|Double Life|You' | |32|Double Life|You' | ||
|33|Drunken Stepfather|Your stepfather would beat you regularly when in his cups. Over the years you learned how to dodge his blows. Now that he's dead, your quickness is an asset you hope to help support your widowed mother. You have gained +2 Dexterity for your trouble.|0| | |33|Drunken Stepfather|Your stepfather would beat you regularly when in his cups. Over the years you learned how to dodge his blows. Now that he's dead, your quickness is an asset you hope to help support your widowed mother. You have gained +2 Dexterity for your trouble.|0| | ||
- | |34|Duplicitous Apprentice|For months you helped your master prepare the dark ritual to summon an imp from a blood sacrifice. You slit his throat before he could murder the captive children, only to complete the bloody ritual yourself to take his power. You know the ritual to create imps, and you may already have an imp servant yourself if you are a scholar. However you start with one point of corruption.|30 | + | |34|Duplicitous Apprentice|For months you helped your master prepare the dark ritual to summon an imp from a blood sacrifice. You slit his throat before he could murder the captive children, only to complete the bloody ritual yourself to take his power. You know the ritual to create imps, and you may already have an imp servant yourself if you are a scholar. However you start with one point of corruption.|30| |
- | 35|Eldritch Test Subject|+2 Permanent HP|10| | + | |35|Eldritch Test Subject|+2 Permanent HP|10| |
|36|Enchantress Mother|Your mother was a famous sorceress and courtesan. Your childhood was dominated by the turmoil that the constant stream of Sorcerers duels with rivals and lovers caused. You may add your proficiency bonus to any checks or resistance against enchantment, | |36|Enchantress Mother|Your mother was a famous sorceress and courtesan. Your childhood was dominated by the turmoil that the constant stream of Sorcerers duels with rivals and lovers caused. You may add your proficiency bonus to any checks or resistance against enchantment, | ||
|37|Escaped the Fey|You were stolen from your family by the Fey as a child. You returned as an adult and cut your Fey doppelganger' | |37|Escaped the Fey|You were stolen from your family by the Fey as a child. You returned as an adult and cut your Fey doppelganger' | ||
- | |38|Exotic Upbringing|You are the offspring of a haughty and noble trader dealing with exotic and forbidden wares. You may re-roll any checks associated with any sales negotiations.|40 | + | |38|Exotic Upbringing|You are the offspring of a haughty and noble trader dealing with exotic and forbidden wares. You may re-roll any checks associated with any sales negotiations.|40| |
- | 39|Farmer|Perception|10| | + | |39|Farmer|Perception|10| |
|40|Farmer|Occupation (farmer)|10| | |40|Farmer|Occupation (farmer)|10| | ||
|41|Farmer|Herbalism|10| | |41|Farmer|Herbalism|10| | ||
|42|Farmer|Survival|10| | |42|Farmer|Survival|10| | ||
|43|Farmer|Lore (Plants)|5| | |43|Farmer|Lore (Plants)|5| | ||
- | 44|Fire Won't Burn There, No Fire At All|On the seventh day of the seventh month of your seventh year, your family burned down around you, and you were seen protected by a shining nimbus. To this day, you are resistant to fire damage.|30| | + | |44|Fire Won't Burn There, No Fire At All|On the seventh day of the seventh month of your seventh year, your family burned down around you, and you were seen protected by a shining nimbus. To this day, you are resistant to fire damage.|30| |
|45|Fisherman|Craft (Weaving)|20| | |45|Fisherman|Craft (Weaving)|20| | ||
|46|Fortune Teller|Deception|20| | |46|Fortune Teller|Deception|20| | ||
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|52|Herdsman |Lore (Animals)|0| | |52|Herdsman |Lore (Animals)|0| | ||
|53|Herdsman|You get your start with two shepherding dog companions who will serve you faithfully.|10| | |53|Herdsman|You get your start with two shepherding dog companions who will serve you faithfully.|10| | ||
- | |54|Hermit' | + | |54|Hermit' |
- | 55|Hostler|Riding|10| | + | |55|Hostler|Riding|10| |
|56|Hunter|Survival|10| | |56|Hunter|Survival|10| | ||
- | |57|I Ain't Afraid of No Bears|Your grandpa, Bearkiller Kniva, was so feared by bear-kind, that when a bear or part-bear monster tries to attack you it must make a morale check every round before it can swing.|35 | + | |57|I Ain't Afraid of No Bears|Your grandpa, Bearkiller Kniva, was so feared by bear-kind, that when a bear or part-bear monster tries to attack you it must make a morale check every round before it can swing.|35| |
- | 58|Innkeeper|Brewing|20| | + | |58|Innkeeper|Brewing|20| |
|59|Juggler|Acrobatics|10| | |59|Juggler|Acrobatics|10| | ||
|60|Knight Errant|Survival|40| | |60|Knight Errant|Survival|40| | ||
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|70|Knight/ | |70|Knight/ | ||
|71|Knight/ | |71|Knight/ | ||
- | ||7|2|Lawyer|Lore (Law)|25 | + | |72|Lawyer|Lore (Law)|25| |
- | 73|Locksmith|Lockpicking|35| | + | |73|Locksmith|Lockpicking|35| |
|74|Lord' | |74|Lord' | ||
|75|Lord' | |75|Lord' |
family_features.1580328392.txt.gz · Last modified: 2020/01/29 20:06 by andrew