Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revision | Next revisionBoth sides next revision |
ability_scores [2021/02/07 11:40] – dave | ability_scores [2021/02/08 17:37] – dave |
---|
- INTELLIGENCE: prime requisite for Magic-Users. Each point of INT over 10 grants the character one bonus language known. The higher the INT the more spells a magic-user can learn.\\ | - INTELLIGENCE: prime requisite for Magic-Users. Each point of INT over 10 grants the character one bonus language known. The higher the INT the more spells a magic-user can learn.\\ |
| |
- WISDOM: prime requisite for clerics. If a character has a WIS of 13 or higher, he gets +1 to saving throws against all sorts of magic.\\ | - WISDOM: prime requisite for clerics. If a character has a WIS of 13 or higher, he gets +1 to saving throws.\\ |
| |
- DEXTERITY: prime requisite for thieves. If a character has a DEX of 13+ he gets +1 to hit with missile weapons. If he has a DEX of 8 or less he has -1 to hit with missile weapons. DEX is the key guide to combat [[initiative_th2|priority/initiative]].\\ | - DEXTERITY: prime requisite for thieves. If a character has a DEX of 13+ he gets +1 to hit with missile weapons. If he has a DEX of 8 or less he has -1 to hit with missile weapons. DEX is the key guide to combat [[initiative_th2|priority/initiative]].\\ |