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ability_scores [2021/02/07 11:40] daveability_scores [2021/02/08 17:37] dave
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   - INTELLIGENCE:  prime requisite for Magic-Users.  Each point of INT over 10 grants the character one bonus language known. The higher the INT the more spells a magic-user can learn.\\   - INTELLIGENCE:  prime requisite for Magic-Users.  Each point of INT over 10 grants the character one bonus language known. The higher the INT the more spells a magic-user can learn.\\
  
-  - WISDOM:  prime requisite for clerics.  If a character has a WIS of 13 or higher, he gets +1 to saving throws against all sorts of magic.\\+  - WISDOM:  prime requisite for clerics.  If a character has a WIS of 13 or higher, he gets +1 to saving throws.\\
  
   - DEXTERITY: prime requisite for thieves.  If a character has a DEX of 13+ he gets +1 to hit with missile weapons.  If he has a DEX of 8 or less he has -1 to hit with missile weapons.  DEX is the key guide to combat [[initiative_th2|priority/initiative]].\\   - DEXTERITY: prime requisite for thieves.  If a character has a DEX of 13+ he gets +1 to hit with missile weapons.  If he has a DEX of 8 or less he has -1 to hit with missile weapons.  DEX is the key guide to combat [[initiative_th2|priority/initiative]].\\
ability_scores.txt · Last modified: 2021/02/11 23:00 by dave