adventuring_skills
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revisionNext revisionBoth sides next revision | ||
adventuring_skills [2021/02/23 17:15] – dave | adventuring_skills [2021/04/15 00:40] – dave | ||
---|---|---|---|
Line 60: | Line 60: | ||
MOVE SILENTLY: | MOVE SILENTLY: | ||
- | QUICK DRAW: skill roll to change weapons (for example, put away bow, get out sword and shield) without using your attack or move. The roll is made during the surprise attack phase, but the change can happen on any phase desired. | + | QUICK DRAW: skill roll to change weapons (for example, put away bow, get out sword and shield) without using your attack or move. |
RALLY THE TROOPS: skill roll to restore morale (without a new morale roll) of any soldiery under your authority within 60’ and to make them immune to morale checks for the next 1d4 rounds. | RALLY THE TROOPS: skill roll to restore morale (without a new morale roll) of any soldiery under your authority within 60’ and to make them immune to morale checks for the next 1d4 rounds. | ||
Line 68: | Line 68: | ||
REPAIRMAN: if you have proper tools, or close substitutes as the Judge permits, make a skill roll to repair any broken piece of equipment or non-magical device. | REPAIRMAN: if you have proper tools, or close substitutes as the Judge permits, make a skill roll to repair any broken piece of equipment or non-magical device. | ||
- | SEARCHER: roll skill to detect monsters, vermin or treasure in piles of dungeon garbage while avoiding bites or other nasty surprises. | + | SEARCHER: roll skill to detect monsters, vermin or treasure in piles of dungeon garbage while avoiding bites or other nasty surprises. |
SECRET DOOR EXPERT: | SECRET DOOR EXPERT: |
adventuring_skills.txt · Last modified: 2021/04/21 12:50 by dave