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breaking_things [2021/02/13 18:47] davebreaking_things [2021/02/13 18:48] dave
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-**1—Standard Dungeon Door or Chest**:  dungeon doors and treasure chests are often stuck, if you want to open them and still have a chance for surprise, one character can try to force it open.  Roll 1d20 and get STR or less to succeed.  If the first attempt fails, you may try more times, but there is no chance to surprise an enemy behind the door.\\+**1—Stuck Dungeon Door or Chest**:  dungeon doors and treasure chests are often stuck, if you want to open them and still have a chance for surprise, one character can try to force it open.  Roll 1d20 and get STR or less to succeed.  If the first attempt fails, you may try more times, but there is no chance to surprise an enemy behind the door.\\
  
 **2—Open a Lock or Barred Door:**  if a door, chest, or other container is fastened by a lock. There are two non-magical methods of attempting to overcome the lock: lock picking and acid. **2—Open a Lock or Barred Door:**  if a door, chest, or other container is fastened by a lock. There are two non-magical methods of attempting to overcome the lock: lock picking and acid.
breaking_things.txt · Last modified: 2021/04/14 18:57 by dave