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crossroads_tavern [2019/01/28 16:01] davecrossroads_tavern [2019/01/29 14:36] dave
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 __Facilities:__  Inns: 3, Taverns: 5, Temples:  1, Armorers:  2, Blacksmiths: 4, Alchemists: 1, Herbalists: 3, Building Company: 0, Mage Guild: 0, Gangs: 2 __Facilities:__  Inns: 3, Taverns: 5, Temples:  1, Armorers:  2, Blacksmiths: 4, Alchemists: 1, Herbalists: 3, Building Company: 0, Mage Guild: 0, Gangs: 2
  
-Temple of Lakshmi+ 
 +**Military/Government:**   The property owners in town form the Town Assembly, who elect a Master of the Town to run the court, collect tolls and other taxes, maintain public buildings and the town walls.   He also nominates candidates for the Town Marshal, who must be approved by the 4 lords of the surrounding castles, in order to assure the neutrality of the town in the struggles of these lords.   
 + 
 +The current Master is Sargon Wells,  who owns 3 large warehouses in town to cater to the caravan trade.   He is scrupulous in business and very private, doing town business only when necessary. 
 + 
 +The current Town Marshal,  Sir Theobaldo of Gorn, on the other hand is a galloping jerk, his band of 20 knights bully and extort everyone they can.   He realizes that he must keep up the town's neutrality toward the lords, but otherwise does as he pleases.   He has 40 foot soldiers to patrol the walls and can call up several hundred townsmen to repel an attack.   The remaining 40 soldiers in town work as guards for various businesses. 
 + 
 + 
 +**Temple of Lakshmi**  High Priestess Rosamund runs this temple, and the attached casino.   Travelers, bandits and all who crave good luck flock here.
  
 **Old Man Jenkins:**  independent armorer in the town, has 2 blacksmiths working with him (Pete and Tom):  there is a 60% chance that he has any particular hand weapon from the list available, but always has 2-3 suits of chainmail and 20 or so shields.  Takes special orders. **Old Man Jenkins:**  independent armorer in the town, has 2 blacksmiths working with him (Pete and Tom):  there is a 60% chance that he has any particular hand weapon from the list available, but always has 2-3 suits of chainmail and 20 or so shields.  Takes special orders.
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-**Witchburger's:**  herbalist shop run by a self-proclaimed witch named Dimitria.  She has a 50% chance of having any herb in stock (1d6 doses, aces).  +**Witchburger's:**  herbalist shop run by a self-proclaimed witch named Dimitria.  She has a 50% chance of having any herb in stock (1d6 doses, aces).  She is also a poisoner who can produce common-level poisons, but she is very cagey about letting it be known.
  
  
 **The Natural Goodness of Pie:**  herbalist shop run by Orno Muntz.  There is a 1/3 chance that he has any desired herb.  But, he also bakes Awesome Pies, and he will have 1d4 for sale. **The Natural Goodness of Pie:**  herbalist shop run by Orno Muntz.  There is a 1/3 chance that he has any desired herb.  But, he also bakes Awesome Pies, and he will have 1d4 for sale.
 +
 +**The Supply House:**  a general store that is likely to have most goods used by caravans and travelers.  It sells new goods (65% chance of availability) and used goods (1 in 6 chance of defect).  Sells used goods for 1/3 price, buys for 1/4 price.   The owner is Rufus Tool.  Also sells "Mountain Man Breakfast", usually only 1-2 packages available.
  
  
crossroads_tavern.txt · Last modified: 2023/10/09 18:55 by dave