energy_drain_and_half_damage_effects
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energy_drain_and_half_damage_effects [2021/02/13 00:57] – dave | energy_drain_and_half_damage_effects [2021/03/05 12:08] (current) – dave | ||
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**What Spells get Saving Throws** in the rules as written, all spells that affect unwilling targets give a chance for a Saving Throw unless specifically noted otherwise. | **What Spells get Saving Throws** in the rules as written, all spells that affect unwilling targets give a chance for a Saving Throw unless specifically noted otherwise. | ||
- | - __Magic Missile__: this spell is completely gimped in this version if used as written. | + | - __Magic Missile__: this spell is completely gimped in this version if used as written. |
- __Lightning Bolt and Fireball__: note that making a save means NO damage. | - __Lightning Bolt and Fireball__: note that making a save means NO damage. | ||
-__Burning Hands__ allows a save. | -__Burning Hands__ allows a save. | ||
-__Shocking Grasp__: calls for a touch, I'm going to rule that this means you must be in melee contact, and that this is the only spell one can cast in melee contact. | -__Shocking Grasp__: calls for a touch, I'm going to rule that this means you must be in melee contact, and that this is the only spell one can cast in melee contact. | ||
-__Cone of Cold__: this spell allows a save for half damage, so the no lower than 1 rule applies. | -__Cone of Cold__: this spell allows a save for half damage, so the no lower than 1 rule applies. | ||
+ | -__Sleep Spell__: to avoid no save TPK whenever low level characters see a mage, any target with Fighter, Cleric, Magic-User or Thief class, whether PC or NPC, does get a save vs. Sleep Spell. | ||
energy_drain_and_half_damage_effects.txt · Last modified: 2021/03/05 12:08 by dave