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injury_and_healing [2021/02/05 18:08] – created daveinjury_and_healing [2021/02/09 00:21] dave
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   * When a character or monster is brought to 0 hit points, he is considered to be dead, unless he makes a 1d20 Check vs. his Constitution.  If he scores less than or equal to his CON he is wounded and unconscious, but can be revived if healed to 1 hp.   * When a character or monster is brought to 0 hit points, he is considered to be dead, unless he makes a 1d20 Check vs. his Constitution.  If he scores less than or equal to his CON he is wounded and unconscious, but can be revived if healed to 1 hp.
   * If he fails the CON roll, he may attempt a second CON roll to survive, but looses 1 point of CON permanently.     * If he fails the CON roll, he may attempt a second CON roll to survive, but looses 1 point of CON permanently.  
-  * If he fails the 2nd CON roll, he may attempt one more CON roll, but looses 1 point permanently from 1 randomly rolled ability score. +  * If he fails the 2nd CON roll, he may attempt one more CON roll, but looses 1 point permanently from 1 randomly rolled ability score.  If he fails the third CON check, he is dead. 
-  * If healing magic brings the character to 1 hp or above, he’s back in the action.+  * While player characters and henchmen can always attempt these CON rolls, it is entirely at the Judge's discretion whether other NPCs or monsters may do so
 +  * If the character is healed to 1 hp or above, he’s back in the action.
  
 **HEALING HIT POINTS** **HEALING HIT POINTS**
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   * If thirty minutes of rest is taken, an Awesome Pie, Dwarf Haggis, or Grape Nuts will heal 1d4 hit points of damage (max 1 of these, once per day).  Comfrey Root applies to a wound immediately after battle can heal 1d4 hit points as well (once per day).   * If thirty minutes of rest is taken, an Awesome Pie, Dwarf Haggis, or Grape Nuts will heal 1d4 hit points of damage (max 1 of these, once per day).  Comfrey Root applies to a wound immediately after battle can heal 1d4 hit points as well (once per day).
   * Those who have fallen under the effects of Hercu-beer regain 1d4 hit points over the 8 hours they are unconscious.   * Those who have fallen under the effects of Hercu-beer regain 1d4 hit points over the 8 hours they are unconscious.
 +
 +**BROKEN BONES**
 +  * Broken Leg: means leg must be securely bandaged and he can move only with a crutch (movement 10’/2’’) 
 +  * Broken Arm: A broken arm means no 2-handed weapons, no shield, no lock picking, and no spell casting. 
 +  * Healing: A broken bone is healed by any magic healing or 4 weeks rest.
  
injury_and_healing.txt · Last modified: 2021/05/16 23:48 by andrew