injury_and_healing
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injury_and_healing [2021/02/05 18:08] – created dave | injury_and_healing [2021/05/16 23:46] – andrew | ||
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* When a character or monster is brought to 0 hit points, he is considered to be dead, unless he makes a 1d20 Check vs. his Constitution. | * When a character or monster is brought to 0 hit points, he is considered to be dead, unless he makes a 1d20 Check vs. his Constitution. | ||
* If he fails the CON roll, he may attempt a second CON roll to survive, but looses 1 point of CON permanently. | * If he fails the CON roll, he may attempt a second CON roll to survive, but looses 1 point of CON permanently. | ||
- | * If he fails the 2nd CON roll, he may attempt one more CON roll, but looses 1 point permanently from 1 randomly rolled ability score. | + | * If he fails the 2nd CON roll, he may attempt one more CON roll, but looses 1 point permanently from 1 randomly rolled ability score. If he fails the third CON check, he is dead. |
- | * If healing magic brings | + | * While player characters and henchmen can always attempt these CON rolls, it is entirely at the Judge' |
+ | * If the character | ||
**HEALING HIT POINTS** | **HEALING HIT POINTS** | ||
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* If thirty minutes of rest is taken, an Awesome Pie, Dwarf Haggis, or Grape Nuts will heal 1d4 hit points of damage (max 1 of these, once per day). Comfrey Root applies to a wound immediately after battle can heal 1d4 hit points as well (once per day). | * If thirty minutes of rest is taken, an Awesome Pie, Dwarf Haggis, or Grape Nuts will heal 1d4 hit points of damage (max 1 of these, once per day). Comfrey Root applies to a wound immediately after battle can heal 1d4 hit points as well (once per day). | ||
* Those who have fallen under the effects of Hercu-beer regain 1d4 hit points over the 8 hours they are unconscious. | * Those who have fallen under the effects of Hercu-beer regain 1d4 hit points over the 8 hours they are unconscious. | ||
+ | |||
+ | **BROKEN BONES** | ||
+ | * Broken Leg: means leg must be securely bandaged and he can move only with a crutch (movement 10’/ | ||
+ | * Broken Arm: A broken arm means no 2-handed weapons, no shield, no lock picking, and no spell casting. | ||
+ | * Healing: A broken bone is healed by any magic healing or 4 weeks rest. | ||
+ | |||
+ | **HEALING CONSUMABLES** | ||
+ | |||
+ | * Awesome Pie*: 15gp: with 30 minutes’ rest, any character who eats it is healed 1d4 hp of damage. Maximum once per day. Spoils in 1 week. | ||
+ | * Mighty Dwarf Haggis*: 18gp: with 30 minutes’ rest, a dwarf or gnome who eats it is healed 1d4, other characters are only healed 1d2. Maximum of 1 per day. Spoils in 1 month. | ||
+ | * Grape Nuts*: 20gp: with 30 minutes’ rest, an elf or half-elf who eats it is healed 1d4, other characters are only healed 1d2. Maximum of 1 per day. Spoils in 3 months. | ||
+ | * Comfrey Root: 10gp: applied after battle heals 1d4 hit points. Maximum 1 per day. | ||
+ | * Liver Squeezings: 2gp: cures 1d4 hit points, but 5% cumulative chance (drinks in one day)to | ||
+ | turn drinker permanently blind. | ||
+ | * Mountain Man Breakfast: 25gp, if cooked on a campfire and consumed at breakfast time, | ||
+ | gives the user 2 temporary hit points for the day (max 1 use per day). | ||
+ | * Healing Potion (CLW): 200gp from temple of one’s god, 300gp from another god’s temple. | ||
+ | Heals 1d6+1 hit points. No maximum number used per day, can be taken as an action in | ||
+ | combat. | ||
+ | * Healing Potion (CSW): 800gp from temple of one’s god, 1000gp from another god’s temple. | ||
+ | Heals 4d6+4 hit points. No maximum number used per day, can be taken as an action in | ||
+ | combat. | ||
+ | * Neutralize Poison Potion: 800gp from temple of one’s god, 1000gp from another god’s temple. Removes poison effects, makes drinker immune to poison for next 10 minutes. No maximum number used per day, can be taken as an action in combat. | ||
+ | * Healing Potion (CCW): 1100gp from temple of one’s god, 1500gp from another god’s temple. Heals 5d6+5 hit points. No maximum number used per day, can be taken as an action in | ||
+ | combat. | ||
+ | * Remove Disease Potion: 700gp from temple of one’s god, 900gp from another god’s temple. | ||
+ | Removes all normal and magical illnesses. No maximum number used per day, can be taken | ||
+ | as an action in combat. | ||
+ | |||
+ | * A character can benefit from maximum of 1 use of Pie, Haggis or Nuts, in one day (so if he | ||
+ | eats Awesome Pie and is healed 1d4, a second pie will have no effect, nor will following the | ||
+ | pie with haggis or grape nuts) | ||
injury_and_healing.txt · Last modified: 2021/05/16 23:48 by andrew