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passburg [2019/02/15 15:42] – dave | passburg [2021/03/02 19:04] – dave |
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__Facilities:__ Inns: 3, Taverns: 6, Temples: 2, Armorers: 1, Blacksmiths: 2, Alchemists: 0, Herbalists: 2, Building Company: 2, Mage Guild: 1, Gangs: 2 | __Facilities:__ Inns: 3, Taverns: 6, Temples: 2, Armorers: 1, Blacksmiths: 2, Alchemists: 0, Herbalists: 2, Building Company: 2, Mage Guild: 1, Gangs: 2 |
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**Military/Government**: The town of Passburg and the land 5 miles in every direction is a fief held from the Duchess by Lord Wulfric of the Pass. He lives in a keep overlooking the town, and collects tolls and land tax from the town to supplement that from his farming vassals. The armorer and blacksmiths of the town are also at the keep, and are employed by the lord. | **Military/Government**: The town of Passburg and the land 5 miles in every direction is a fief held from the Duchess by Lord Wulfric of the Pass. He lives in a keep overlooking the town, and collects tolls and land tax from the town to supplement that from his farming vassals. The armorer and blacksmiths of the town are also at the keep, and are employed by the lord. He has 5 household knights at the keep, and 5 other knights hold houses in the town as vassals. He has 20 full-time soldiers at the keep too with another 20 making up the town garrison. The gates and night watch are manned by town-folk militia. |
He has 5 household knights at the keep, and 5 other knights hold houses in the town as vassals. He has 20 full-time soldiers at the keep too with another 20 making up the town garrison. The gates and night watch are manned by town-folk militia. | |
The economy of the town is reliant on the agriculture of the surrounding farmland and service to the caravans that pass through and supplying explorers and settlers. Most things are hauled in and there is very little manufacture or handicraft in this town. | The economy of the town is reliant on the agriculture of the surrounding farmland and service to the caravans that pass through and supplying explorers and settlers. Most things are hauled in and there is very little manufacture or handicraft in this town. |
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**Gangs:** There are 2 small criminal gangs in town: The Ruddy Dozen specialize in pickpocketing travelers and caravans and the Glorious 5 in extortion and work for hire. | **Gangs:** There are 2 small criminal gangs in town: The Ruddy Dozen specialize in pickpocketing travelers and caravans and the Glorious 5 in extortion and work for hire. |
**6—The Cat House:** the home of Mrow, a feline magic-user. | **6—The Cat House:** the home of Mrow, a feline magic-user. |
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**7—The Pass Inn:** a.k.a. the good inn, run by Mr. Furley, 1gp per night. | **7—The Pass Inn:** a.k.a. the good inn, run by Mr. Furley, 1gp per night. A pair of Dwarven money-lenders, Rathmo and Gartz have a permanent room in the inn, and come to town once a month or so to collect payments. |
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**8—The Dog and Pony Inn:** a.k.a. the medium inn: run by Gnasty Gned, 5sp per night. | **8—The Dog and Pony Inn:** a.k.a. the medium inn: run by Gnasty Gned, 5sp per night. |
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**21—Passburg Keep:** residence of the lord and his household. | **21—Passburg Keep:** residence of the lord and his household. |
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