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post_combat [2021/02/05 18:18] davepost_combat [2021/02/15 12:15] dave
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 **Broken Bone:** one character has a broken Arm (50%) or a Broken Leg (50%).\\   **Broken Bone:** one character has a broken Arm (50%) or a Broken Leg (50%).\\  
 **Bleeder**:  one character’s wound is steadily bleeding, losing 1 Hp per turn until death or staunch.  Such a wound can be staunched by Magic Healing of any kind, a successful First Aid skill roll, or a Hard (1d100) Wisdom check.  Only one attempt may be made per turn\\ **Bleeder**:  one character’s wound is steadily bleeding, losing 1 Hp per turn until death or staunch.  Such a wound can be staunched by Magic Healing of any kind, a successful First Aid skill roll, or a Hard (1d100) Wisdom check.  Only one attempt may be made per turn\\
-**Broken Armor**: character’s suit of armor is degraded by 2 AC until it is repaired (Repairman Skill or visit to an armorer).\\ +**Broken Armor**: each character rolls 1d6, if he rolls 5+, his suit of armor is degraded by 2 AC until it is repaired (Repairman Skill or visit to an armorer).\\ 
-**String**: one character has his bow string, crossbow string or sling snapped.\\ +**String**: each character rolls 1d6, if he rolls 5+, he has his bow string, crossbow string or sling snapped.\\ 
-**Arrows**: one character realizes somehow his arrow supply is down 10 arrows.\\+**Arrows**: each character realizes somehow his ammunition supply is down 10 arrows.\\
 **Broken Weapon**:  one character’s weapon is broken: wooden or wood-shaft weapon in priority.  A Repairman Skill roll will fix it.\\ **Broken Weapon**:  one character’s weapon is broken: wooden or wood-shaft weapon in priority.  A Repairman Skill roll will fix it.\\
 **Lost Item:** one character realizes he has lost one item at random. It won’t be armor worn, shield or weapon used in the fight.\\ **Lost Item:** one character realizes he has lost one item at random. It won’t be armor worn, shield or weapon used in the fight.\\
post_combat.txt · Last modified: 2021/02/15 12:20 by dave